File: | LordsOfDoom_v1.0.lha |
Nome del Gioco: | |
Dimensione: | 1186807 bytes |
Aggiornato: | 2014-03-09 20:01:26 |
Version: | 1.0 |
Hardware: | ECS/OCS |
Scarica |
README
THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Lords of Doom" © 1990/91 Starbyte. Requirements: ------------- This install requires WHDLoad and DIC to be in the path. These programs can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed game requires 0.5 MB ChipMem and 0.5 MB OtherMem (+1.7 MB for preload and Kickstart ROM). It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey="). The game requires an installed A500 Kickstart 1.3 image. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". The image can be extracted from a A500 with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with an appropriate message. Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick346.lha" on aminet. Features: --------- - Full load from HD - Protection removed (manual check) - DMA wait in sample player fixed (x2) - Keyboard routine fixed - Blitter waits added (x10) - Self-modifying code fixed - Access fault fixed - Load/Save supported - Supports 3 versions (2 German versions, 1 English version) - NewIcon (created by me) - Source code included as usual - Quit option that works on 68000 machines (default key is 'F10') A patch for this game was requested about half a year ago and here it finally is. Code is quite OK but there were a few problems to fix such as a wrong hardware register access in the intro ($dfef8c instead of $dff074) and some other minor things. The game uses a custom formatted disk for its save games, this is fully supported in this patch. During installation you will be asked if you want to install a save disk, use this to install your already existing save game disk. It is recommended to use the "Create data disk" option in the game before saving for the first time, this will create an empty save disk. You can also use this option to erase an existing save disk. It is possible to save a game without creating a save disk first but if you try to load a non-existent save game WHDLoad will quit with a "Seek error" which I deliberately did not patch! Enjoy the game from HD. Sting, 09-Mar-2014 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC, Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv, Alpha One, CFou!, Paradroid and all the other usual suspects. :) Special greetings to all Golf MK1 fans worldwide except those lowlifes who "borrowed" my MK1 for a joyride! Extra greetings to the usual suspects on #amigascne, see you all at Revision 2014! :) History: -------- version 1.00 (09.03.2014) done by StingRay: - initial version - source code included Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/