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Dragon Ninja WHDLoad Pack

File:
BadDudesVsDragonNinja_v1.3_0098.lha
Game Title:

Dragon Ninja

Size:564042 bytes
Updated:2019-12-17 17:50:34
Version:1.3
Hardware:ECS/OCS
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Dragon Ninja

README

Short: HD-Installer for Bad Dudes Vs. Dragon Ninja V1.3 Author: Mickael Le Quer, Codetapper & CFou! Version: 1.3 Type: game/patch This patch applies to "Bad Dudes Vs. Dragon Ninja" (c) 1988 Data East/ Imagine - 1 disk. Supported versions: - Dragon Ninja (^Condor^) - Bad Dudes (Chris Vella) REQUIREMENTS: - Slave requires WHDLoad V17+. - Game requires 512k chip mem (+1157k other memory for preload option) FEATURES: (25-Oct-2000 by MiCK) - Full loading from HD - Quit option (PrtSc is default key) - Cool NewIcon (created by Frank) - RNC disk protection removed - Illegal memory accesses removed - CUSTOM1=1 tooltype actives infinite lives trainer - CUSTOM3=1 tooltype can be used to skip intro VERSION 1.1: (28-Oct-2000 by MiCK) - Supports another version called 'Bad Dudes' VERSION 1.2: (04-Jun-2007 by Codetapper) - Fixed to work with WHDLoad 16.6+ - Fire button now starts the game instead of requiring 'F1' or 'F2' - Intro can now be skipped by holding down the fire button - Empty DBF loops fixed (x5) - Quit key now detected on all CPUs - Manual added VERSION 1.3: (15-dec-2019 bu CFou!) - Adapted for WHDLoad 17+ - CFou's coloured icon included - Required memory adjusted to fix missing memory bug (issues #3348 & #4294) - Trainer tooltypes enhanced: - CUSTOM1=1 to enable infinite lives - CUSTOM1=2 to enable infinite time - CUSTOM2=x (1-7) to set starting level - CUSTOM3=1 can be used to skip intro - CUSTOM3=2 Second button/CD32 Pad support for spinning kick (left/right) + fix length of right/left jump (double length) Controls vary slightly between the PAL and NTSC versions: - PAL: Hold down + left/right and quickly tap the second button - NTSC: Just press second button for spinning kick left or right - Second button (without any direction) will perform a big jump to change platforms (PAL/NTSC) - CUSTOM3=4 to replace spinning kick with the jump animation - CUSTOM3=8 is used to insert a VBL wait (to slow down the game speed for fast CPUs) - Load/Save redirected on HighScore in HD (if CUSTOM1 & CUSTOM2 not used) - You can combine the CUSTOMx tooltypes by adding the values together: - eg. CUSTOM3=2+4 for second button support and use jump instead of spinning kick - Loads and saves highscore (file 'DragonNinja.highs') unless you cheat - Source code included Greetings to ^Condor^ and Chris for the originals, KillerGorilla and Retro-Nerd for reporting the bug with WHDLoad 16.6, Bert and the entire WHDLoad team! MiCK, Codetapper & CFou! (15-Dec-2019) Bug report form, full WHDLoad package and other installs: http://www.whdload.de/

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