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Bard's Tale, The: Tales Of The Unknown WHDLoad Pack

File:
BardsTale_v1.4_0010.lha
Game Title:
Size:849022 bytes
Updated:2023-01-02 13:35:00
Version:1.4
Hardware:ECS/OCS
Download
Bard

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Bard's Tale: Tales of the Unknown" © 1986 Interplay. Requirements: ------------- This install requires WHDLoad and RawDIC to be in the path. These programs can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed game requires 0.5 MB ChipMem (+1.0 MB for preload and Kickstart ROM). It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey="). The game requires an installed A500 Kickstart 1.3 image. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". The image can be extracted from a A500 with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with an appropriate message. Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick346.lha" on aminet. Features: --------- - Full load from HD - RawDIC imager is used to save files from main disk - protection removed (Electronic Arts encryption) - 2 versions supported - DMA wait in replayer fixed - Manual and Solution included - NewIcon (created by me) - Source code included as usual - Quit option that works on 68000 machines (default key is 'F10') And another patch I have redone completely, there were a lot of bug reports for the old patch so I had a look, the old patch only supported a cracked version which explains why a lot of people had problems with it. It also required 1MB chip memory and more than 1MB Fast memory for a reason I fail to understand! The protection used for this game is the Electronic Arts encryption which was very good back in its day! Back in June last year I coded a generic decrypter (i.e. my routine handles all variants of the protection automatically) for it just for fun which took me 2 days to do. The decryption keys are located on the protection track which means the game won't run if the protection track is missing. The encryption handles binary and executable files which I find quite interesting considered when it was developed! Someone clearly spent a lot of effort to make it "not too easy" to break. The install uses "UnADF" by Andrew Bell (included in the package) to extract the files from the disk image because some of the files don't have the required protection bits set and hence can't be copied on OS2.0+ machines. If you already have created a character disk you can install it too using the install package, after the game has been installed you will be asked if you want to install the character disk. Enjoy this classic game from HD (patches for Bard's Tale 2&3 will follow soon) and have a happy new year everyone! Update, 06-Dec-2015 ------------------- I have finally coded a RawDIC imager which is now used to save all files from the game disk as I didn't like the UnADF solution very much. This means that UnADF could be removed from the archive and now only "standard" WHDLoad tools are used in the install process. Update, 29-Dec-2022 ------------------- I have updated the patch and fixed the sound problems that occured on fast machines, thanks to aardvark82 for reporting and testing. The slave has version 1.2, the whole package is version 1.3, please do not report that the slave version is not 1.3. :) Update, 01-Jan-2023 ------------------- The imager has been updated, in previous versions it didn't save all files. Package version is now 1.4, slave version is 1.3 and imager version is 1.1. The manual has now also been included. Happy New Year everyone. Sting, 27-Dec-2013/06-Dec-2015/29-Dec-2022/01-Jan-2023 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC, Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv, Alpha One, CFou!, Paradroid and all the other usual suspects. :) Special greetings to all Golf MK1 fans worldwide except those lowlifes who "borrowed" my MK1 for a joyride! Extra greetings to the usual suspects on #amigascne, see you all at Revision 2014! :) History: -------- version 1.4 (01.01.2023) - imager fixed, all files are saved now (issue #5970) - manual included version 1.3 (29.12.2022) - DMA wait in replayer fixed (issue #5959) version 1.2 (06.12.2015) - RawDIC imager is now used to install the game disk, UnADF removed from archive version 1.1 (27.12.2013) done by StingRay: - redone from scratch - protection removed - 2 versions supported (SPS #0010, SPS #1978) - source code included v1.0 done by Agressor Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/