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Battle For The Ashes WHDLoad Pack

File:
BattleForTheAshes_v1.0_AmigaPower.lha
Game Title:

Battle For The Ashes

Size:561112 bytes
Updated:2017-02-20 20:26:38
Version:1.0
Hardware:ECS/OCS
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Battle For The Ashes

README

Short: HD-Installer for Battle for the Ashes V1.0 Author: Codetapper/Action (codetapper@hotmail.com), ICQ: 26051687 Uploader: Codetapper/Action (codetapper@hotmail.com) Version: 1.0 Type: game/patch This patch applies to "Battle For The Ashes" (c) 1994 Audiogenic - 1 disk. Supported versions: - Original release (Carlo Pirri) - Amiga Power coverdisk 63 REQUIREMENTS: - Slave requires WHDLoad V10+ - Game requires 1Mb chip mem (+850k other memory for preload option) FEATURES: - Full load from HD - Access faults fixed (x3) - Ability to load and save games and teams to two virtual disks - Added 'F9' key to force a disk swap (see note below) - All files can be compressed to save space (FImp, Propack etc) - Manual included - RomIcon, NewIcon and OS3.5 Colour Icon (created by me!) - Quit option (default key is 'F10') The only difference between the official game and the Amiga Power coverdisk is the title picture. On the official release there is a picture of the ashes with the game title on top of it. The Amiga Power version has a different picture but some horrid advertising text has been stupidly placed over the bottom of the picture, ruining it. Other than that, they are byte for byte the same! During the game, press the "Disk" button to switch between the game and data disk. I have tried to patch all the disk code so that it should automatically select the correct disk when it wants to load data. If you need to force a disk change for any disk requester, simply press 'F9' and then press the Retry button. There is some very buggy code in all the Audiogenic cricket games on the Amiga. If you setup your fielders in such a way that the wicket keeper has to retrieve the ball he will sometimes pick it up and throw it over the boundary when playing from floppy disk. This is actually causing an access fault and overwriting memory which can often end up in a complete crash. I have added some code to try and fix it and although it seems to fix the illegal memory accesses, you may get into a situation where the keeper will run after the ball, pick it up and throw it towards the middle of the wicket. The bowler will then field the ball, pick it up and throw it back towards the stumps. If the keeper hasn't had time to return to the stumps, he will dive to grab it and again throw it back down the pitch. This can continue for several throws before finally they inch their way back to the stumps and field the ball. In the meantime, 7 or 8 runs can often be scored! To get around this I suggest the following: - Always have a slip fielder to gather the short ball on the off side - Always have a fielder behind square on the leg side - If the above situation occurs you can press Escape to stop the madness. Escape seems to signal a dead ball and the next delivery is bowled. If you wish to replicate the problem, move all your fielders including the slip fielder to the long off boundary. Select a spin bowler and move the keeper so he is fielding where the 1st slip would be. Pitch a wide delivery down the leg side but not wide enough to be signalled a wide. The batsman will not usually play at the ball, but the keeper can't stop it so he'll run from his mark and chase after the ball. Now watch the madness begin! :) Greetings to Carlo, Mad-Matt, Dr.Zarkov, Wepl, all Action members, the WHDLoad team and of course to everyone that loves the greatest sport in the world - cricket! Codetapper/Action (22-Feb-2003) Bug report form, full WHDLoad package and other installs: http://www.whdload.de/ ________ ________ ________ ____ ________ ________ _) \_) \_) \_) \_) \_) \ __ ___ /___/ / /_____/\ / / / / / / / /_//__// \___ / / /CT\/ / / / / / / /___/ /___ / / /_____/___ /___/ /___ __ \____/ \____/ \____/ \____/ \____//__//_/ Visit the Action website for more of our productions: http://zap.to/action/

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