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Bionic Commando WHDLoad Pack

File:
BionicCommando_v1.1_1072.lha
Game Title:

Bionic Commando

Size:251890 bytes
Updated:2016-12-23 14:37:16
Version:1.1
Hardware:ECS/OCS
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Bionic Commando

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Bionic Commando" © 1988 US Gold. Requirements: ------------- This install requires WHDLoad to be in the path. To install from a different drive than DF0: select installation mode Expert. The installed game requires 0.5 MB ChipMem (+0.7 MB OtherMem for preload). It can be quit by pressing Del (key can be changed with Tooltype "QuitKey="). Features: --------- - Full load from HD - 2 versions supported (SPS 1072, SPS 1074) - OS stuff patched (file loading, AllocMem() etc.) - DMA wait in replayer fixed - Interrupt fixed - Timing fixed - Bpclon0 color bit fix - Trainer options added - High score load/save added (disabled if any trainers used) - NewIcon (created by JHZ) - Source code included as usual - Quit option that works on 68000 machines (default key is 'Del') Spent a bit of time today to create a completely new patch for this game as the old one had quite a few problems. The code is quite OK for its age, it's not particularly fast though. A few OS routines were used for loading and allocating memory, I have emulated all of them. The game is timed to run at 25 FPS, on fast machines it was running way too fast making it almost unplayable. I have fixed the timing, you may disable the timing fix with CUSTOM2 (recommended on slow/68000 machines). I have also added some trainers and high score load/save, the latter will be disabled if any trainers are used. Enjoy the game from HD and have a nice festive season. Sting, 23-Dec-2016 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC, Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv, Alpha One, CFou!, Paradroid, Audiomonster, Vention, Slammer Axis, Tim, Triace, Britelite, Buzzer and all the other usual suspects. :) Special greetings to all Golf MK1 fans worldwide and all classic car owners/drivers. :) Extra greetings to the usual suspects on #amigascne, see you all at Revision 2017! :) History: -------- version 1.0 (28.06.1999) done by Bored Seal: - initial release - OSemu used version 1.1 (23.12.2016) done by StingRay: - patch redone - all OS stuff patched - 2 versions supported - timing fixed - trainers and high score load/save added - source code included Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/

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