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Lupo Alberto: The Videogame WHDLoad Pack

File:
LupoAlberto_v1.01.lha
Game Title:
Size:327305 bytes
Updated:2013-03-22 22:27:36
Version:1.01
Hardware:ECS/OCS
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Lupo Alberto: The Videogame

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Lupo Alberto" © 1991 Idea. Requirements: ------------- This install requires WHDLoad to be in the path. These programs can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed game requires 0.5 MB ChipMem and 0.5 MB OtherMem(+0.8 MB for preload) It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey="). The game requires an installed A500 Kickstart 1.3 image. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". The image can be extracted from a A500 with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with an appropriate message. Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick346.lha" on aminet. Features: --------- - Full load from HD - DMA wait in replayer fixed - Trainers added (CUSTOM1-3, see below) - RomIcon, 2 NewIcons and 2 OS 3.5 color icons (all created by Irek'72) - Source code included as usual - Quit option that works on 68000 machines (default key is 'F10') Finally this is finished, took much longer than expected. Game detaches itself from CLI/Shell so it didn't work when I tried to run it from within WHDLoad. Took me a while to figure out what exactly the problem was and how to circumvent it. Once that was solved I added some trainers, you can select these with the CUSTOM1-3 tooltypes (or in WHDLoad's splash window). CUSTOM1=1 will enable unlimited lives, CUSTOM2=1 will enable unlimited time and CUSTOM3=1 will enable the built-in cheat which allows you to select any level with keys 1-0. The game executable was crunched with 3 different crunchers (TNM Cruncher, MasterCruncher 3.0, PowerPacker 2.3). I have no idea why, probably the coder wanted to protect it but in that case he should at least have modified the decrunchers/headers a bit to make decrunching harder. Enjoy the game from HD now. Special thanks to Irek for the cool icons! Sting, 10-Mar-2013 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC, Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv and all the other usual suspects. :) Special greetings to all Golf MK1 fans worldwide except those lowlifes who "borrowed" my MK1 for a joyride! Extra greetings to the usual suspects on #amigascne, see you all at Revision 2013! :) History: -------- version 1.01 (21.03.2013) - fixed crash caused by corrupted memory, thanks to Marcuz and Irek for the report version 1.00 (10.03.2013) done by StingRay: - initial release - source code included Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/