X-COM: Apocalypse

Game

X-COM Apocalypse is the third entry into the X-COM series, developed by Mythos Games and published by MicroProse, it was released for DOS and Windows in 1997.

Game Review

X-COM Apocalypse is the third entry into the X-COM series, developed by Mythos Games and published by MicroProse, it was released for DOS and Windows in 1997.

Apocalypse utilizes the same Cityscape and Battlescape camera modes as the two previous games. However, unlike the other two, this one takes place in one location known as Mega Primus. Apocalypse also includes the option to do either turn-based or, for the first time, real-time combat modes. It also improved the graphics and interface from the earlier entries.

Apocalypse picks up the game 50 years after the events in X-COM: Terror From The Deep. Since the last war with the aliens, Earth isn’t really doing so hot. In an effort to protect humanity, large cities with controlled atmospheres have been created. As if a ruined planetary environment wasn’t bad enough, more aliens have come a-calling. These new aliens have no relation to the previous invaders and they have not come in peace. Like the previous two entries, you have to manage resources, engage in combat, and research the aliens to learn their weaknesses. You take control of vehicles to deal with any threats, alien and otherwise, as there are human factions working against you as well. Ultimately, it is X-COM’s goal to take the fight to the aliens and destroy their gateway to our planet. With a good mix of weapon choices, mostly destructible terrain, and blowing up alien portals, you may just find yourself immersed so deep you forget your mission.

Apocalypse got a rough start in production and the partnership was described as ‘disastrous’, but they pulled it together well enough in the end. The end result was a really fun game with a lot to offer. Apocalypse is massive, immersive, and will provide you hours of play time.

Review by: Tasha
Published: 6 March 2017, 5:29 pm



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