Author: GN Team - Published: 25 March 2026, 12:41 pm
Captain Planet and the Planeteers is an action game published by Mindscape in 1992, based on the animated television series of the same name. The NES version, developed by Chris Grey Enterprises, was released in September 1991, while the Amiga version was released in November 1991. The Atari ST version followed in 1992. The Genesis version, published the same year by Sega, takes a different approach.
The premise follows the cartoon closely: five young Planeteers — each endowed with control over one of the classical elements, Fire, Water, Wind, Earth, and Heart — are sent by Gaia to combat environmental destruction around the world. When their powers combine, Captain Planet himself is summoned to finish the job.
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Author: GN Team - Published: 23 March 2026, 6:25 pm
Terranigma is an action role-playing game developed by Quintet and published by Enix for the Super Nintendo Entertainment System, released in Japan in October 1995 and in Europe in December 1996. It was never released in North America — a casualty of Enix's closure of its US branch before localization was complete — and has never been re-released in any form, making it one of the most elusive classics of the 16-bit era.
The game is the third entry in an unofficial trilogy of SNES action RPGs from Quintet, following Soul Blazer (1992) and Illusion of Gaia (1993). Where those games dealt with themes of creation and loss, Terranigma takes those ideas to their logical conclusion: the player controls a boy named Ark, who lives in Crysta, a village in the underground world. After opening a forbidden door in a tower's basement, Ark inadvertently freezes the inhabitants of his village. Tasked by the village elder with setting things right, he ventures out to the world's surface — a dead, frozen place — and begins the work of bringing the continents, and then life itself, back into existence.
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Author: GN Team - Published: 19 March 2026, 7:04 pm
Wild Guns is a gallery shooter developed and published by Natsume for the Super Nintendo Entertainment System, released in Japan in August 1994 and in North America in July 1995. It is one of the finest examples of its genre on any 16-bit platform, and a game that has only grown in reputation since its original release — copies now change hands for significant sums on the collector's market.
The game was developed by a small core team of three: Shunichi Taniguchi for design and graphics, Toshiyasu Miyabe for programming, and Hiroyuki Iwatsuki for sound. The team had previously worked together on The Ninja Warriors (1994) and were assigned to create something quickly while waiting for their next major project. Development lasted approximately five months. The result was anything but a rushed product.
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Author: GN Team - Published: 19 March 2026, 1:27 pm
Driver 2 Advance is an action driving game developed by Sennari Interactive and published by Infogrames for the Game Boy Advance, released in 2003. It is an adaptation of Driver 2, the 2000 PlayStation title developed by Reflections Interactive, redesigned from the ground up for the handheld platform. Game design was handled by Ian McIntosh, Alex Shatsky, and Craig Selby.
The storyline follows the original Driver 2 in condensed form: Tanner, an undercover cop, investigates the murder of a Brazilian criminal and finds himself caught between a Brazilian gang and the Chicago mob. The story is told through cutscenes that reuse stills from the rendered scenes of the PlayStation original, with dialogue adapted to fit the shortened narrative. Where the original moved across four cities, Driver 2 Advance focuses on two: Chicago and Rio de Janeiro, both with simplified but functional map layouts.
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Author: GN Team - Published: 16 March 2026, 6:54 pm
ActRaiser is a video game developed by Quintet and published by Enix for the Super Nintendo Entertainment System, first released in Japan in December 1990 and in North America in November 1991. It combines two entirely different styles of gameplay — a side-scrolling action platformer and an overhead city-building simulation — in a way that shouldn't work and yet does, with remarkable confidence.
The premise is a loose allegory for Judeo-Christian monotheism, though Nintendo of America required Quintet to tone down the religious references for Western releases. The player controls The Master, a godlike being who awakens from a long sleep to find the world overrun by evil forces led by a demon named Tanzra. Accompanied by an angel, the Master must reclaim the six regions of the world and guide their human populations back to prosperity.
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Author: GN Team - Published: 7 March 2026, 1:08 am
Age of Mythology is a real-time strategy game developed by Ensemble Studios and published by Microsoft, released in November 2002 for Windows. It is the third major game in the Age of Empires universe, though it takes the series in a very different direction — abandoning historical accuracy in favour of ancient mythology.
The game was again led by Ian Fischer as lead designer, with Bruce Shelley contributing to the design, and Stephen Rippy returning as music composer. Rather than progressing through historical ages, players choose a civilization rooted in one of three ancient mythologies: Greek, Egyptian, or Norse. Each plays very differently from the others, a departure from the earlier Age of Empires games where civilizations shared most of their mechanics. As you advance through the ages, you must choose a new god to worship at each step, unlocking unique god powers, mythological creatures, and civilization bonuses depending on your choices. This system gives the game a high degree of customisation and replay value.
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