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Advanced Fruit Machine Simulator WHDLoad Pack

File:
AdvancedFruitMachineSimulator_v1.1_0622.lha
Nome del Gioco:

Advanced Fruit Machine Simulator

Dimensione:225312 bytes
Aggiornato:2025-03-11 13:59:00
Version:1.1
Hardware:ECS/OCS
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Advanced Fruit Machine Simulator

README

Short: HD-Installer for Advanced Fruit Machine Simulator Author: DJ Mike (djmike@crystalmike.com) Version: 1.1 Type: game/patch Requires: WHDLoad 18, 512k chip mem This patch applies to "Advanced Fruit Machine Simulator" © 1991 Code Masters You will require the original disk. Supports SPS 622. REQUIREMENTS - Slave requires WHDLoad V18+. - Game requires 512k chip mem (+additional memory for preload option) FEATURES - Loads entirely from HD - Quit to Workbench at any time, including 68k machines - Set CUSTOM1=1 for infinite money - Loads and saves highscores (except if you cheat) - Game bug fixed: Highscores didn't order correctly on new entry - Game bug fixed: In-game music incorrect speed, and drums out of sync - Invalid Atari ST address accesses fixed - 1x blitter wait added - 1x CPU-dependent loop in audio player fixed - Manual included - Source code included HISTORY Version 1.1 (2025-03-11) - Bugs in game music player fixed. Game uses a SoundTracker replayer with ProTracker mods! As a result the expected offsets for certain data were wrong, so drum channel played out of sync. Also in-game music played at wrong speed. Version 1.0 (2022-11-18) - Initial release, supporting SPS 622 WORDS FROM THE AUTHOR While ripping the music from the game I discovered that the in-game replayer was never playing the music correctly! The reason is that the dev used a SoundTracker replayer but the music is in ProTracker format, so the expected offsets for certain data were wrong. This was causing the drum channel 4 to be out of sync with the rest of the music. Plus, the in-game music played at the wrong speed due to some self-modying code and missing speed setting in some patterns. -- DJ Mike (11th March 2025) I remember playing a version of this back on the Speccy. Not really sure you can call it much of a game, but a curious diversion for a bit! The patch was straightforward enough. The copylock protection on the release I looked at was completely useless - the check was in the 'boot' file, only did a simple key compare, but even then can be completely skipped by loading the main 'FRUITY' game file directly. As such, the install only copies this file as that is all that's needed. While patching the highscores to save to disk, I found the game had a bug where not all the scores were correctly shuffled down - the one at the point your score appears was missed out, so one score got lost and another duplicated. Simple enough to fix - I'm not the least bit surprised it got missed given how hard it is to get a score in this game! Some stray Atari ST address accesses needed patching, and a CPU-dependent loop in the audio routine - nothing major. I added an infinite money trainer rather than infinite spins, as otherwise you wouldn't ever be able to 'finish' the game! Greetings to Codetapper, Wepl and all the WHDLoad team! -- DJ Mike (18th November 2022) Bug report form, full WHDLoad package and other installs: http://www.whdload.de/ THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.

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