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Brian Lara's Cricket 96 WHDLoad Pack

File:
BrianLarasCricket96_v1.0.lha
Nome del Gioco:

Brian Lara's Cricket 96

Dimensione:593947 bytes
Aggiornato:2017-02-20 22:15:08
Version:1.0
Hardware:ECS/OCS
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Brian Lara

README

Short: HD-Installer for Brian Lara's Cricket '96 V1.0 Author: Codetapper/Action (codetapper@hotmail.com), ICQ: 26051687 Uploader: Codetapper/Action (codetapper@hotmail.com) Version: 1.0 Type: game/patch This patch applies to "Brian Lara's Cricket '96" (c) 1996 Audiogenic - 1 disk. Original supplied by myself for once! :) REQUIREMENTS: - Slave requires WHDLoad V10+ and XFDDecrunch - Game requires 1Mb chip mem (+880k other memory for preload option) FEATURES: - Full load from HD - Rob Northen copylock removed - Access faults fixed (x4) - Ability to load and save games and teams to two virtual disks - Added 'F9' key to force a disk swap (see note below) - New Zealand team named fixed (the original is displayed as Hgf) - All files can be compressed to save space (FImp, Propack etc) - RomIcon, NewIcon and OS3.5 Colour Icon (created by me!) - Quit option (default key is 'F10') Finally a decent update to Graham Gooch World Class Cricket! Audiogenic created 7 different cricket games and most people wouldn't be able to tell the difference between 6 of them apart from the title picture! This update is a conversion of the Megadrive game and features a lot more shots hit in the air (and a lot more catches). The number of runs you can score in an over is made more realistic, the fielding is much better and you can choose manual or automatic fielders. The pitch looks more like a hard deck and the bug which allowed you to bowl the computer with spinners by bowling short deliveries has been fixed! A pretty good update all around! The original game requires you to hold down the left mouse button while loading to install a different set of teams. I have moved all the county sides onto the second disk and left the international sides on disk one. During the game, press the "Disk" button to switch between the game and data disk. I have tried to patch all the disk code so that it should automatically select the correct disk when it wants to load data. For example, if you select an international team from the game disk but want the computer playing a county side on disk 2, press the "Disk" button and then pick the second team. After selecting the team it should automatically switch back to the game disk without prompting you. If you wish to copy teams from one disk to the other, select the teams and press 'F9' when asked to insert the target disk. That way you will have forced a disk swap and can press the Retry button to start the save. There is some very buggy code in all the Audiogenic cricket games on the Amiga. If you setup your fielders in such a way that the wicket keeper has to retrieve the ball he will sometimes pick it up and throw it over the boundary when playing from floppy disk. This is actually causing an access fault and overwriting memory which can often end up in a complete crash. I have added some code to try and fix it and although it seems to fix the illegal memory accesses, you may get into a situation where the keeper will run after the ball, pick it up and throw it towards the middle of the wicket. The bowler will then field the ball, pick it up and throw it back towards the stumps. If the keeper hasn't had time to return to the stumps, he will dive to grab it and again throw it back down the pitch. This can continue for several throws before finally they inch their way back to the stumps and field the ball. In the meantime, 7 or 8 runs can often be scored! To get around this I suggest the following: - Always have a slip fielder to gather the short ball on the off side - Always have a fielder behind square on the leg side - If the above situation occurs you can press Escape to stop the madness. Escape seems to signal a dead ball and the next delivery is bowled. If you wish to replicate the problem, move all your fielders including the slip fielder to the long off boundary. Select a spin bowler and move the keeper so he is fielding where the 1st slip would be. Pitch a wide delivery down the leg side but not wide enough to be signalled a wide. The batsman will not usually play at the ball, but the keeper can't stop it so he'll run from his mark and chase after the ball. Now watch the madness begin! :) Greetings to Carlo, Mad-Matt, Xavier, Wepl, all Action members, the WHDLoad team and of course to everyone that loves the greatest sport in the world - cricket! Codetapper/Action (02-Mar-2003) Bug report form, full WHDLoad package and other installs: http://www.whdload.de/ ________ ________ ________ ____ ________ ________ _) \_) \_) \_) \_) \_) \ __ ___ /___/ / /_____/\ / / / / / / / /_//__// \___ / / /CT\/ / / / / / / /___/ /___ / / /_____/___ /___/ /___ __ \____/ \____/ \____/ \____/ \____//__//_/ Visit the Action website for more of our productions: http://zap.to/action/

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