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Cadaver WHDLoad Pack

File:
Cadaver&ThePayoff_v3.2_0900.lha
Nome del Gioco:
Dimensione:2171581 bytes
Aggiornato:2024-10-24 14:25:00
Version:3.2
Hardware:ECS/OCS
Scarica
Cadaver

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Cadaver & The Payoff" © 1990-1992 Imageworks/Renegade. This install requires WHDLoad and DIC to be in the path. Both can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem. It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey="). If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page or create a mantis issue directly at http://mantis.whdload.de For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ version 3.2 (23.10.2024) done by JOTD: - adapted for WHDload 19 version 3.1 (01.12.2022): - really re-enabled 512k expansion memory, which allows the game to be faster and have more sounds (check the pond monster at start) version 3.0 (14.07.2022): - re-enabled 512k expansion memory, which allows the game to be faster and have more sounds (check the pond monster at start) - added joypad controls (issue #0004176) - fixed lockup on startup (failed NTSC/region lock on WinUAE) - fixed sound/music play on fast machines - map scrolling was too fast on fast machines. Regulated speed so it's useable - changed CUSTOMx flags: CUSTOM1 bits now control trainer, CUSTOM5 selects levels - F3/F4 cheat keys replaced by F5/F6 as F3/F4 are used as expert game control keys - BUTTONWAIT allows to see Bitmap Bros logo at startup version 2.4 (10.06.2019): - fixed some parasite file dump that I had added for reverse-engineering purposes and which made the game crash after a while (issue #0004132) version 2.3 (20.01.2019): - adapted to WHDLoad 17. Game levels & trainer can be selected from splash screen version 2.2 (20.12.2003) done by JOTD: - Three versions supported: V0.01 and V1.03 with and without disk protection. - Copy protection removed on the protected versions - Stackframe error (due to copyprotection) removed on both protected versions - Access faults fixed - Load/Saves from/to HD or floppy (saves are compatible with all the versions) - Tool to rip the saves from floppies (V1.03/unprotected saves only). - Complete walkthrough provided for both level disks, with some small additions from me (the walkthoughs are better than the ones provided on the official site or on the excellent www.gods-country.de site) - Documentation provided - Set CUSTOM2=1 to activate The Payoff level disk (or rename disk.3 as disk.2 !) - Set CUSTOM4=1 to enable free save games (you don't have to pay anymore to save!) - Set CUSTOM5=1 to activate in-game cheat keys (F3: infinite energy, F4: normal) - Source code included (Codetapper will love it :)) - Savegames for payoff levels 2,3 & 4 included - Added glowicon by CFou! - Fully tested on Cadaver & Payoff levels - Savegames for each start of level included for original & payoff levels version 2.1 (2003) - added built-in trainer, infinite energy, that you can toggle on and off using F3 & F4. Set CUSTOM5=1 to activate it version 2.0 (2002) - uses WHDLoad and supports 3 versions. - It also fixes access faults which do not occur in english language, but in the french language (I don't recommend french language, because there is a typo at level 2 on an orb name, and you don't know which is which... Also because I fixed the access fault, but I could not fix it completely: instead of crashing, some potion names will be garbage in the object display menu (but it still works in the individual object description) Version 1.x (1996-2001) - JST & pre-JST releases Game versions: There are 3 versions I know of: - v0.01: Imageworks release. Buggy, copy-protected, uses MFM savegame disk. - v1.03: Renegade/Bitmap bros release. Buggy, copy-protected, uses MFM savegame disk. - v1.03: Renegade/Bitmap bros release. Not copy-protected, not buggy, uses DOS tracks for savegames (much better). The tool provided to rip the saves from floppy disk only works for this version. Joypad controls: - fire/red: jump - button2/blue: show current object (space) - button3/green: show inventory (return) - yellow: toggle object in hand/hide (H) - forward: map (F1) THANKS GO TO: - Steve Kelly for allowing me to release any patch for the Bitmap Bros games. - Keiron Wilkinson for providing me unprotected V1.03 (I only had V0.01). - Bernard & Dominique Kubler for the chocolates. Finalement, j'ai terminé ce patch un peu grâce àvous :-) - Jari Pakarinen for his extensive beta testing on V0.01 saves and for his report about the crash on exit. - Carlo Pirri for sending v0.01 original - 2 other people for sending the unsupported v1.03 version in previous patches. - Mr Larmer and Harry for their tools to decrypt copylock code: Mr Larmer for his copylock decoder tool, and Harry for his source I adapted to remove the protection. - Kametyken for his excellent website about the Bros. games: http://www.gods-country.de

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