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Carthage WHDLoad Pack

File:
Carthage_v1.2_NTSC_2329.lha
Nome del Gioco:

Carthage

Dimensione:918356 bytes
Aggiornato:2020-03-21 15:39:30
Version:1.2
Hardware:ECS/OCS
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Carthage

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Carthage" © 1990 Psygnosis. This install requires WHDLoad and RawDIC to be in the path. Both can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed program requires 1 MB ChipMem and 0.5 MB OtherMem. It can be quit by pressing PrtScr (key can be changed with Tooltype "QuitKey="). If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.org/ or aminet:dev/misc/whdload#? and aminet:game/patch/ version 1.2 (20.03.20) done by CFou! - source code rewritten, adapted for WHDLoad 17+ & included - ButtomWait support added for wait on all intro screens (issue #3804) - new install script version 1.1 (15.02.02) done by CFou! - NTSC version supported (SPS 2329) (before freeded of purple screen) version 1.0 (29.10.01) done by Bertrand JARDEL (C-Fou!: - initial release for SPS 2328 - 2 versions supported (Pal/Ntsc) - Using RawDic imager - Load/Save game redirected to Hd (file 'disk 2') (Known Bug: If you have play on you A500 with Fast at $c00000 and save a game you must save game before load game after the first loading because the save game are absolute adresses) - Track disk protection removed - Detect memory code fixed - Docs/Help file included - debugged with SnoopEcs Tooltype - 2 CFou's colored Icons included ed ************************* Thanks Jeff for 2 original versions ********************** ******************** Thanks Jerome Davoine for good NTSC version *******************

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