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Crash Garrett WHDLoad Pack

File:
CrashGarrett_v1.1_NTSC_1373.lha
Nome del Gioco:

Crash Garrett

Dimensione:293502 bytes
Aggiornato:2023-11-18 06:42:00
Version:1.1
Hardware:ECS/OCS
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Crash Garrett

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Crash Garrett" © 1988 ERE Informatique/Infogrames. Requirements: ------------- This install requires WHDLoad to be in the path. These programs can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed game requires 0.5 MB ChipMem (+0.7MB for preload). It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey="). The game requires an installed A500 Kickstart 1.3 image. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". The image can be extracted from a A500 with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with an appropriate message. Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick346.lha" on aminet. Features: --------- - Full load from HD - CPU dependent timing loops fixed (x7) - DMA wait in replayer fixed - Graphics problems on faster machines fixed - Wait for key press after intro disabled - Source code included as usual - NewIcon (created by me) - Quit option that works on 68000 machines (default key is 'F10') This one was requested a while ago by Alkis on EAB and yesterday I just had a look at patching this game for WHDLoad. It had a few problems, there were quite a few CPU dependent timing loops (most probably the original game was coded on Atari ST and then ported to the Amiga) which made the game unplayable on anything else than a plain 68000 Amiga. There also were some graphics problems, took me a while to find the reason but eventually I fixed these problems too. After the intro the game waited for a key press, I have no idea why and I have disabled it in this patch, the game starts immediately after the intro without waiting for any key. Load/Save is of course supported, if you want to save your game type "disk", if you want to load a saved game either answer the question at the beginning with "y" or type "game". Enjoy the game from HD now. Sting, 24-Feb-2013 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC, Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv and all the other usual suspects. :) Special greetings to all Golf MK1 fans worldwide except those lowlifes who "borrowed" my MK1 for a joyride! Extra greetings to the usual suspects on #amigascne, see you all at Revision 2013! :) History: -------- version 1.1 (18.11.2023) done by StingRay: - patch is NTSC compatible now (thanks to Radek for reporting) version 1.0 (24.02.2013) done by StingRay: - initial release - source code included Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/

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