File: | DesertStrike_v4.2_0112.lha |
Nome del Gioco: | |
Dimensione: | 2502543 bytes |
Aggiornato: | 2024-11-26 23:51:00 |
Version: | 4.2 |
Hardware: | ECS/OCS |
Scarica |
README
THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Desert Strike - Return to the Gulf" © 1993 Electronic Arts This install requires WHDLoad and DIC to be in the path. Both can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed program requires 1.0 MB ChipMem and 1.5 MB OtherMem. It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey="). If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page or create a mantis issue directly at http://mantis.whdload.de For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ Features: --------- - System friendly disk imager. - Custom1=1 - Trainers - Infinite Power, Fuel, Hellfire, Hydra, and Cannon - Custom2=X - Level Select - Custom3=1 - Disable Blitter patches - Custom4=1 - Enable alternate CD32 joypad controls Red - Always fires the Cannon Blue - Always fires Hydra Green - Always Fires Hellfire - Custom5=1 - Skip Intro - Supports two versions If CD32 pad is detected, the controls below are enabled no matter what: Yellow/Play - Bring Up Map Screen/Exit Map screen Play+Forward+Reverse - Quit Green+Forward+Reverse - Abort Game With a third button joystick: second button - switches weapons third button - Bring Up Map Screen/Exit Map screen If CUSTOM4 is not set, the controls stick to "classic" with extras: Blue / Forward: changes weapon (original game only used blue/2nd button) History: -------- Version 4.2 (26.11.2024) done by JOTD: - adapted to whdload v19 Version 4.1 (2023) by JOTD: - enemies weren't firing in v4.0 (issue #0006008) - mouse works properly in menu (issue #0006032) Version 4.0 (25.12.2022) by JOTD: - patched for 32-bit fastmem support, using only 512k chipmem (not trivial), no need for 2 slaves now. As a bonus, game should be slightly smoother. - support for strafe with joypad reverse / forward (without firing !) (not for hellfire) - 3rd button launches hellfire in alternate controls mode (issue #0005348) - improved blitter fixes - COMPLETELY UNUSABLE, PLEASE UPGRADE Version 3.3 (03.april.2022) by JOTD: - separate slave which runs on 512k chip / 24-bit expansion - fixed support for SPS112 (sound fix broke support in v3.2, issue #0005486) Version 3.2 (09.january.2022) by JOTD: - support for 3-joystick button. Third button brings map (F10) (issue #0005348) - fixed potential sound issues (CPU dependent loops) - removed BUTTONWAIT to force NTSC. Use NTSC tooltype Version 3.1 (12.may.2019) by Keith Krellwitz/Abaddon & JOTD: - Removed division by 0 at the end of the intro (no need for novbrmove tooltype) - added automatic joypad detection - CUSTOM4 now allows alternate CD32 controls, but with classic controls (no CUSTOM4) status screen/abort mission/quit to OS joypad controls are active - joystick left/right select mission password in "enter password" menu: that plus joypad controls means no need for keyboard anymore for the entire game - music cpu active loops fixed - Fixed issue with copperlist being corrupted when restarting level (because of previous copper fix) Version 3.0 (13.mar.2016) by Keith Krellwitz/Abaddon: - Removed all JST specific code and converted to use patchlists - Added Level Select - Added Trainer - Infinite Power, Fuel, Hellfire, Hydra, and Cannon - Blitter Waits Added - Removed 6x Disk Access - Fixed issue with copperlist being set before the its loaded (after main menu, press fire to skip intro, mission briefing, etc.) - Reworked the CD32 controls as requested Red - Always fires the Cannon Blue - Always fires Hydra Green - Always Fires Hellfire (The weapon select no longer functions) - Added Button Wait to force NTSC - Second version supported - Custom5=1 - Skip Intro - Jumps to the Main Menu - Not Publicly Released Version 2.3 (21.jan.2013) by Keith Krellwitz/Abaddon: - Custom4=1 - Enable CD32 joypad support Version 2.2 (07.july.2007) by JOTD: - no need for NOVBRMOVE anymore - reworked install & icons - source code included previous versions done by JOTD (1996-2007, no history available) - Rewrote memory allocation so the loader now only needs 512K chip/512K 24bit RAM - Removed routines that lit the floppy led (I hate that floppy led :) ) - Second button changes weapons (VERY useful during intensive fights) - Fast decrunch using relocated routines in fastmem - Manual included Cheat: Enter "HARDCASE" to get unlimited weapons, but low armour. Enter "PSYCHOTI"? (This is only active in one of the versions) LEVEL 2-"BQJRAEF" LEVEL 3-"KLJLTOE" LEVEL 4-"WEIVVJT" END SEQUENCE-"ONKKQKF" 10 GUYS AND INFINITE AMMO-"BQQQAEZ" Joypad controls Red - Fire Yellow - Bring Up Map Screen/Exit Map screen Play - Pause Forward - Strafe right Reverse - Strafe left Play+Forward+Reverse - Quit Green+Forward+Reverse - Abort Game Notes: - strafe with reverse/forward doesn't work with hellfire. It's because of the special way that the game launches hellfire: when button is released. - The game made sure that real 32-bit memory could not work. The relocation routines for the embedded executables masked the higher 8 bits of addresses. Removing that mask allows the game to work on 32-bit memory. Todo: - add support to automatic password entry in other version - blitter glitches/flashes in some parts