File: | JimPower_v3.3_0068.lha |
Nome del Gioco: | |
Dimensione: | 1676309 bytes |
Aggiornato: | 2024-11-20 17:44:00 |
Version: | 3.3 |
Hardware: | ECS/OCS |
Scarica |
README
THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Jim Power" © 1992 Loriciel - 2 disks This install requires WHDLoad and DIC to be in the path. Both can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem. It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey="). If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page or create a mantis issue directly at http://mantis.whdload.de For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ version 3.3 (19.11.2024) done by JOTD: - adapted to whdload 19 (ReadJoyPort) version 3.2 (02.08.2022) done by JOTD: - normal controls (no second button) were broken, fixed (issue #0005747) - fixed non-working unpause bug version 3.1 (30.07.2022) done by JOTD: - fixed TFMX music replay (issue #0005724). Since it uses some CPU time, it can be disabled. version 3.0-B (04.05.2020) done by JOTD: - fixed install script which was broken since a few releases version 3.0 (02.05.2020) done by Stingray & JOTD: - fixes flashing independently on all levels (issue #0001095) - complete rewrite of the slave by Stingray - better levelskip & cheat options - automatic blitterwait patch depending on the processor type - merged back & fixed joypad controls from JOTD slave - option to disable the flashing fix (just in case) - source code included version 2.2 (21.07.2019) done by JOTD: - added CUSTOM3 to avoid fixing blitter waits on slow machines (issue #0002696) version 2.1 (21.06.2019) done by JOTD: - missing joystick/joypad automatic detection (issue #0004125) version 2.0 (21.05.2019) done by JOTD: - adapted to WHDLoad v17 - CUSTOM2 enables second button for jump - added CD32 controls: play to pause, reverse+forward+green to quit, forward+yellow: levelskip - rewrote readme file - 2nd button joystick fix - manual included - source code included (from a mix between original Mr Larmer source & resourced MicK slave) version 1.1 (2001) done by MicK - One bug fixed (at start of level 1) - Interrupts fixed for 040/060 processors - Keyboard routine rewritten - Decrunch routine relocated into fastmem - Ingame keys version 1.0 done by Mr Larmer - Initial release - Blitter waits inserted -------------------------------------------------------------------------- INGAME KEYS ----------- N: skip levels L: toggle unlimited lives T: toggle unlimited time B: toggle unlimited bombs K: get a key I: toggle invincibility P: pause ESC: quit JOYPAD CONTROLS --------------- reverse+forward: quit current game blue/second button: jump (if option is set) forward+yellow: skip level play: pause -------------------------------------------------------------------------- Thanks to : - Chris Vella for original disk images. - Mr.Larmer, Harry & Jean-François Fabre for their help. Notes: - the smart bomb wasn't remapped to another CD32 button it could have been done, but I didn't dig further into it - the music seems to go faster during the intro (first 2 screens) & game over sequence at least on WinUAE on fast processors - the first level music is reportedly "inspired" by "A Searing Struggle". I'd also say it's inspired by Pet Shop Boys "it's a sin". - the graphical flashes were finally overcome by adapting Stingray vertical position fix to all levels by testing all of them visually and adapting the beam wait value individually until all of the are okay on a CD32. Also reported to be okay on a 68030.