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Magic Lines WHDLoad Pack

File:
MagicLines_v1.0_1732.lha
Nome del Gioco:

Magic Lines

Dimensione:401885 bytes
Aggiornato:2017-02-22 20:39:54
Version:1.0
Hardware:ECS/OCS
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Magic Lines

README

Short: HD-Installer for Magic Lines V1.0 Author: Codetapper/Action (codetapper@hotmail.com), ICQ: 26051687 Uploader: Codetapper/Action (codetapper@hotmail.com) Version: 1.0 Type: game/patch This patch applies to "Magic Lines" (c) 1990 Thalion - 1 disk. Supported versions: - Original release (supplied by Alexander Holland) - Skid Row crack REQUIREMENTS: - Slave requires WHDLoad V10+ and RawDIC - Game requires 512k chip mem (+630k other memory for preload option) FEATURES: - Full load from HD - Loads and saves high scores - Copy protection removed (50 reads of flaky bit protection as well as an rts check to detect cracking) - Equal high scores will no longer beat the existing score - Decruncher relocated to fast memory - Hidden Grandslam intro re-enabled (see below) - Empty dbf loop in sound player fixed (x2) - Colour bits fixed (x3) - Keyboard routine fixed (x3) - Blitter waits added (x2) - Snoop bugs fixed (invalid copperlist) - Access fault in Grandslam intro fixed (illegal write to -$7dc0) - RomIcon, NewIcon and OS3.5 Colour Icon (created by me!) and a nice OS3.5 boxicon (created by Captain^HIT!) - Quit option (default key is 'F10') I found a hidden Grandslam intro on this game which had been disabled in the code! All Thalion's earlier releases were published by Grandslam, but Magic Lines was an unusual title in that it was not done in-house. The game was shown to Thalion first who went for the usual Grandslam publishing deal, but it was around that time that Grandslam stopped paying their bills and Thalion dropped the Grandslam deal. I have included the intro since I've never seen this intro in any other game, but you can press the left mouse button at any time to skip it. Once the game has loaded, press Space to toggle the difficulty setting. The game is extremely hard because the tiles are setup in really stupid positions. You have to know exactly which tiles to move straight away, otherwise you die within a few seconds. The second level is very tough, as one crucial piece is in a bad starting position near a block that cannot be moved. This game definitely needed some decent playtesting before it was released and ended up being slammed in almost every review. This game does have quite an interesting loader - it loads all even tracks from 10 to 158, then switches sides and starts reading downwards from 159 to 103! The protection was also quite interesting with a mixture of disk checking (50 reads, each needing different data to succeed) and trying to guess how the cracker would remove the protection by counting words until an rts was found! Special thanks to Alex of the Thalion Amiga Webshrine for sending this very rare game! Check out his website at http://thalion.amiga.tm/ Greetings to Alex, IFW/SPS, Wepl and the entire WHDLoad team! Codetapper/Action (24-Oct-2005) Bug report form, full WHDLoad package and other installs: http://www.whdload.de/ ________ ________ ________ ____ ________ ________ _) \_) \_) \_) \_) \_) \ __ ___ /___/ / /_____/\ / / / / / / / /_//__// \___ / / /CT\/ / / / / / / /___/ /___ / / /_____/___ /___/ /___ __ \____/ \____/ \____/ \____/ \____//__//_/ Visit the Action website for more of our productions: http://zap.to/action/

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