File: | MagiclandDizzy_v1.6_1145.lha |
Nome del Gioco: | Magicland Dizzy |
Dimensione: | 412914 bytes |
Aggiornato: | 2024-04-25 17:09:00 |
Version: | 1.6 |
Hardware: | ECS/OCS |
Scarica |
README
Short: HD-Installer for Magicland Dizzy Type: game/patch Author: Abaddon, Bored Seal, StingRay, DJ Mike Version: 1.6 This patch applies to "Magicland Dizzy" by Code Masters (c) 1991 - 1 disk. Slave requires WHDLOAD V17+. Game requires 0.5MB ChipRAM (+ 0.5MB RAM for PreLoad) FEATURES: - Game loads entirely from HD - RNC disk protection removed - BPLCON0 access fixed (1x) - BPLCON2 access fixed (3x) - Decruncher relocated to Fast RAM - Interrupts fixed - Keyboard interrupts added - Writes to $dff000 fixed (x2) - Trainers added - use CUSTOM1 to set: + 1 for unlimited lives + 2 for unlimited energy + 4 to enable in-game keys: L - toggle unlimited lives E - toggle unlimited energy F - refill energy - Hidden credits part can be enabled with CUSTOM2=1 - 2nd/blue button to jump, enabled with CUSTOM3=1 (on CD32 pads, use yellow+left shoulder+right shoulder to quit the game) - Quit option (your default key) - Exotic icon included - Source code included HISTORY: V1.0-1.2 by Abaddon V1.3 (08-Apr-2003) by Bored Seal: - install completely reworked, BPLCON0/BPLCON2 access fixed, trainer added V1.4 (16-Aug-2006) by Bored Seal: - fast mem usage V1.5 (27-Dec-2015) by StingRay: - crash during title part fixed - hidden credits part supported - Bplcon2 fixes corrected - interrupts fixed - keyboard interrupts added - 68000 quitkey support - more trainers added (unlimited energy, in-game keys) - uses WHDLoad v17+ features - new install script V1.6 (23-Apr-2024) by DJ Mike: - slowdown/missing scoreboard bug fixed (Mantis issue #4981) - 2-button/CD32 pad jump support added - reduced memory required to only 512kb chip CHEAT: Pause the game and slowly type DIAMONDS AND PEARLS for infinite lives. Notes for V1.6 (DJ Mike) ------------------------ The game's engine is nearly identical to Prince of the Yolkfolk (not surprising, since both were coded by Del), so it was very straightforward to lift the joypad support from one to the other. The slowdown bug was due to a missing memory clear, which it turns out is needed otherwise the game's state starts corrupted. It would also cause a missing scoreboard if NOVBRMOVE was set. It might be there's a debug flag somewhere to skip frames, but I haven't drilled down to look for specifics. I've also dropped the memory needed to 512kb chip, as the extra was only ever used for caching disk loads. If you're using PRELOAD then WHDLoad is already doing that for you, and if not then you'd probably rather save the memory! Notes for V1.5 (StingRay) ------------------------- I (StingRay) have updated this patch, the crash during the title part has been fixed and the hidden credits part is now supported too. Additionally I have fixed the interrupts, corrected the BPLCON2 fixes, added keyboard interrupts and 68000 quitkey support and added a few more trainer options. Available trainer options are: CUSTOM1=1: enables unlimited lives CUSTOM1=2: enables unlimited energy CUSTOM1=4: enable in-game keys, these are: L - toggle unlimited lives E - toggle unlimited energy F - refill energy Since I have updated the patch to use WHDLoad v17+ features all trainer options can be selected in WHDLoad's splash window. You can also enable the hidden credits part with CUSTOM2. It can still be activated by pressing DEL (Del/Anarchy is the coder of the game!) during the title screen as well. Bug report form, full WHDLoad package and other installs: http://www.whdload.de/