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Manchester United: The Double WHDLoad Pack

File:
ManchesterUnitedTheDouble_v1.0_1851.lha
Nome del Gioco:
Dimensione:1178054 bytes
Aggiornato:2016-01-02 13:30:24
Version:1.0
Hardware:ECS/OCS
Scarica
Manchester United: The Double

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Manchester United: The Double" © 1995 Krisalis. Requirements: ------------- This install requires WHDLoad and DIC to be in the path. These programs can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed game requires 0.5 MB ChipMem and 1.0 MB OtherMem (+1.8MB for Preload). It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey="). Features: --------- - Full load from HD - Boot from data disk supported (CUSTOM2=1) - Load/Save supported (see below for important information!) - Interrupt fixed - Decruncher (ByteKiller) relocated to fast memory and error check added - Automatic creation of save/data disks (see below) - NewIcon, RomIcon and OS3.5 color icons (all created by Irek'72) - Quit option that works on 68000 machines (default key is 'F10') It's been almost 6 years that I created the first working patch for this nice game, I never got around to creating the install package for one or another reason though but finally this is done too! :) The German version (Lothar Matthäus Super Soccer) is not supported yet as I don't want to delay this patch any longer! I also didn't decide yet if it will be supported in this patch or in an extra patch as the code got quite complex when I started to add support for it in this very patch. It will definitely be supported later though! The game features a data base editor which can be enabled with CUSTOM2. Load/Save is fully supported, if you already have a save or data base disk you can use DIC to create an images of these disks. The save disk must be named disk.4, the data base disk is disk.3 The slave will create these disks if they don't exist. This feature can be disabled with the CUSTOM1 tooltype. Important: Before you save for the first time you have to use the "Format disk" option! Otherwise you won't be able to save. Special thanks to lolafg and Gordon for testing the patch and Irek'72 for the nice icons. Enjoy the game from HD now. Sting, 02-Jan-2016 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC, Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv, Alpha One, CFou!, Paradroid, Audiomonster, Vention, Slammer Axis, Tim, Triace, Britelite, Buzzer and all the other usual suspects. :) Special greetings to all Golf MK1 fans worldwide and all classic car owners/drivers. :) Extra greetings to the usual suspects on #amigascne, see you all at Revision 2016! :) History: -------- version 1.00 (02.01.2016) done by StingRay: - initial release - load/save fully supported - source code included Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/

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