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Manchester United WHDLoad Pack

File:
ManchesterUnited_v1.0_1693.lha
Nome del Gioco:
Dimensione:935826 bytes
Aggiornato:2014-04-25 21:19:58
Version:1.0
Hardware:ECS/OCS
Scarica
Manchester United

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Manchester United" © 1990 Krisalis. Requirements: ------------- This install requires WHDLoad and DIC to be in the path. These programs can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed game requires 0.5 MB ChipMem (+1.8 MB OtherMem for preload) It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey="). Features: --------- - Full load from HD - Protection removed (disk check) - 24-bit problems fixed - Interrupts fixed - Stack frame errors fixed - Blitter waits added (x77, applied on 68010+ machines only) - CUSTOM1 can be used to force the blitter wait patches on 68000 machines - Access fault fixed - Load/Save supported - Decruncher (ByteKiller) relocated to fast memory and error check added - Keyboard routines fixed - 2 versions supported (original release and GBH budget version) - NewIcon (created by me) - Source code included as usual - Quit option that works on 68000 machines (default key is 'F10') Started the patch for this game back in January already and had almost everything finished after 2 days. Then I forgot about the patch until some days before Revision and once I came back from Revision I finally completed the patch. Game had quite a few problems even though the code isn't that bad. However, there were 24-bit problems to fix, all the interrupt handling had to be rewritten as originally the code worked on 68000 only, an access fault had to be fixed (caused by clearing too many longs and accessing memory outside the 512k boundary) and quite a few blitter waits had to be added. The blitter wait patches are only applied on 68010+ machines, to force them on 68000 machines use CUSTOM1=1. Load/Save is fully supported, since the game only allows 1 save game I have patched the load/save routines to work with a real file ("ManchesterUnited.save") instead of using a save disk. Supported are two versions, the original Krisalis release (SPS 1693) and the GBH budget version (SPS 1897) which is exactly the same game with the protection disabled. Enjoy this nice football game from HD, it's still very enjoyable almost 25 years after its release. Sting, 25-Apr-2014 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC, Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv, Alpha One, CFou!, Paradroid and all the other usual suspects. :) Special greetings to all Golf MK1 fans worldwide and all classic car owners. :) Extra greetings to the usual suspects on #amigascne, see you all at Revision 2015! :) History: -------- version 1.00 (25.04.2014) - initial version - source code include Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/

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