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Marble Madness WHDLoad Pack

File:
MarbleMadness_v2.3_0013.lha
Nome del Gioco:
Dimensione:398169 bytes
Aggiornato:2020-03-21 15:43:08
Version:2.3
Hardware:ECS/OCS
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Marble Madness

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Marble Madness" © 1985 Electronic Arts. This install requires WHDLoad to be in the path. It can be found in the WHDLoad package. The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem. It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey="). The game requires an installed A500 Kickstart 1.3 image. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". The image can be extracted from a A500 with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with an appropriate requester. Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick346.lha" on aminet. If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ version 2.3 (20.03.2020) done by JOTD: - rebuilt slave with latest kickemu, fixed crash (issue #0004402) version 2.2 (15.10.2018) done by JOTD - added start level select (with properly calibrated seconds bonus at least I hope so) - "F1" key adds 10 seconds to each player - fixed trainer & ESC for 2-player game - added "P" for pause, LMB/fire to resume - added CUSTOM2 to disable the music - added slave which works with cracked diskimage (used for the CD32load version) version 2.1 (07.03.2016) - support for WHDLoad v17 splash screen - added BUTTONWAIT to see the game splash screen or skip it version 2.0 (08.04.04) - fully reworked for WHDLoad v16, no more KickDOS stuff - use of fast memory & caches for better speed - Front/Rear port texts changed (who's running MM on a A1000 now? ;) ) - Infinite time trainer now activated by CUSTOM1=1 - reworked install script - reworked readme file version 1.2 (2002?) - support for the nice splash screen version 1.1 (2001?) - fixed kick 1.3 keyboard bug version 1.0 (2001?) done by JOTD: - initial release - WHDload slave, using KickEmu, merged with some parts of OSEmu dos emulation - Main executable decrypted and fixed (done by anonymous, excellent work) - Quit key (default: F10) - 2 Access faults fixed - Uses fastmem for super-smooth scrolling - Trainer: CUSTOM5=1 gives infinite time - Added ESC key to give up current game - Nice icons by Exoticons and Chris Vella - source code included Notes: - The game could not run with OSEmu (because of AddTask() call) - The game used the EOA protection, and some files were read protected so finally I decided to included the decrypted exe from a crack. - when turning off the music you realize that some samples (the acid pools, the helping slope at start) were recorded with the level music in the background...

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