File: | Neuromancer_v3.4_2604.lha |
Nome del Gioco: | |
Dimensione: | 728509 bytes |
Aggiornato: | 2024-11-26 23:52:00 |
Version: | 3.4 |
Hardware: | ECS/OCS |
Scarica |
README
THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Neuromancer" © 1988-1989 Interplay This install requires WHDLoad to be in the path. It can be found in the WHDLoad package. Requirements: The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem. It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey="). The game requires a installed A500 Kickstart 1.3 image. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". The image can be extracted from a A500 with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with a appropriate requester. Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick346.lha" on aminet. If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page or create a mantis issue directly at http://mantis.whdload.de For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ History: Version 3.4 (26.11.2024) done by JOTD: - fixed the SMC fix which wasn't correct (again) somehow managed not to crash on 68040 but locked up on 68000 Version 3.3 (20.11.2024) done by JOTD: - fixed the SMC fix which wasn't correct Version 3.2 (17.11.2024) done by JOTD: - fixed wrong SMC fix that led to crash (issue #0006136) Version 3.1 (13.01.2021) done by JOTD: - reduced memory requirements (issue #0004947) Version 3.0 (21.12.2020) done by JOTD: - proper sound fix (avoids lockups on very fast machines, that also explains why it failed on version 1.0 probably) - proper blitter fix - reassembled with latest kickemu => 68000 quitkey (issue #0004897) Version 2.0 (2002) - does not use KickDOS anymore but direct dos emulation with newest kickemu with interrupt system fixed: no longer locks, music plays ok. - Annoying bug fixed: when loading a game from title screen, the game "forgot" to draw the control panel: the result was a mix between title screen and game. - lots of self-modifying code fixed - Also better crack (no need to press RETURN) and rewritten installer script and major source cleanup (shorter slave) - Source code included - Nice icons by Frank Version 1.0 (2001?) - first release. - Sometimes the game locks on title screen. Don't let it happen, click on "New" or "Load" quickly. Music does not play right too. - Docfile/walkthrough included Thanks to Bert Jahn for writing kickemu.s kickstart interface system.