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AnstossWorldCupEdition_v1.0_AGA_De.lha

File:
AnstossWorldCupEdition_v1.0_AGA_De.lha
Game Title:
n/a
Size:4441984 bytes
Updated:2020-09-23 11:09:00
Version:1.0
Hardware:AGA
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README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Anstoss - World Cup Edition" © 1994 Ascon. This install applies to "On the ball - World Cup Edition" © 1994 Ascon. This install requires WHDLoad to be in the path. It can be found in the WHDLoad package. The installed program requires 1.0 MB ChipMem and 1.5 MB OtherMem. It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey="). The game requires an installed A500 Kickstart 1.3 image. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". The image can be extracted from a A500 with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with an appropriate requester. Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick346.lha" on aminet. If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page or create a mantis issue directly at http://mantis.whdload.de For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ version 1.0 (22.09.2020) done by JOTD: - ability to skip introduction - VBR/cache accesses removed - avoids os-flashes when saving a game - document protection removed - clean install which replaces custom (buggy) install - official support for 2 AGA versions and 2 ECS versions for english, and german languages (4 versions total) - nice icon by Exoticons - source code included Note: the game saves 8 different files to disk in "data/save" directory! So even if the slave pre-writes data, it's not possible to avoid 8 OS swaps since whdload performs 1 swap per written file... So there's a static option (selectable when installing the game) to avoid os-flashes when saving a game. This option works by pre-copying empty (XPKSQSH-packed) savegames during installation. The empty packed files are small but when unpacked they use 20kb each. There are 20*8 = 160 of them totalling 3.5 megabytes (which is also roughly the amount of data used when all save slots are taken by real savegames) So if you have enough ram, this option is recommended. Else, don't install the files. A good compromise is to delete savegames from x to 20: this frees RAM, and still allows to avoid os-flashes for the x first savegames.