Author: Gustavo - Published: 23 May 2020, 1:51 pm
Murder! is a game designed by Creative Materials and published by US Gold in 1990 for the Amiga. The isometric adventure title was also ported for the Atari ST and MS-DOS.
This is not the only title where Creative Materials explores the theme of crime. But it stands on the other side of the threshold in The Godfather (1991), where the player is part of the criminal world. On the other hand, the game was written and designed by the renowned Grant Harrison and Jason Kinglsey. Kinglsey is well known now since he is the founder of Rebellion!
Author: Manu - Published: 22 May 2020, 3:37 pm
Battlehawks 1942 is a historical flight-sim set in the pacific during World War II. The game was created by LucasArts and released between 1988 and 1989 for MS-DOS, Amiga, and Atari ST.
The title was designed and programmed by Lawrence Holland, who would become famous for the great LucasGames flight sims. In fact his name is associated not only to Their Finest Hour and Secret Weapons of the Luftwaffe (that form, with Battlehawks 1942, the so-called Lucasfilm WWII Air Combat trilogy) but also X-Wing and TIE Fighter.
Battlehawks was not so advanced in terms of 3D simulation. At least not like the titles I just mentioned. The planes are not created with vector graphics (polygons), but instead, they are visualized with sprites. The background was not very detailed, basically just some blue for the sea and sky (makes sense since this was a naval combat sim). However, in terms of gameplay, Battlehawks was one of the most engaging and rewarding flight sims available at the time. Dogfights are fast and exciting, bullets fly all around you, and sinking an enemy ship gives a lot of fun. Animations are full of details, for example, when you hit a plane, it catches fire, then after a moment it starts spinning towards the sea. After that, you see the pilot jumping out.
Author: Gustavo - Published: 21 May 2020, 5:25 pm
Legend is a 3D Isometric fantasy role-playing game developed by Mindscape and published by The Software Toolworks in 1992 for the Amiga, Atari ST, and DOS. The title, known in the U.S.A. as The Four Crystals of Trazere, released a demo in October of that year and a sequel in the next called Worlds of Legend: Son of the Empire.
The story is about four adventurers who must explore various locations to find the origin of an ancient evil that seeks to awaken. To do this, the heroes must avoid or attack enemy factions, crawl dungeons and castles, solve puzzles and find their way through the lands of Trazere.
Author: Gustavo - Published: 21 May 2020, 2:46 pm
The immortal is an action RPG developed by Sandcastle and published by Electronic Arts in 1990. The title was initially created for Apple IIgs but was later ported to Amiga, MS-DOS, Atari ST, NES, and Genesis.
The game was designed by Will Harvey, whose only background in the world of video games was in creating Zany Golf (1988) for the Apple II. The developer admitted that The immortal was originally going to be called "Campaign" and that the title was destined to be a multiplayer RPG.
The plot of the story is about a mage who is told that his mentor is trapped in a maze. Upon entering it, he must quickly choose whether to befriend a faction of goblins or trolls, antagonizing the group he doesn't choose. The adventure progresses through the protagonist's dreams, which unfold as he sleeps in beds scattered throughout the maze. As the release goes, the player understands that he must make several decisions and that his goal is more diffuse than he thought.
Author: Gustavo - Published: 18 May 2020, 4:37 pm
NBA Jam Tournament Edition is a basketball game produced in 1994 by Midway as an arcade. The title is a spin-off of the NBA Jam, released in 1993 by the same company.
The Tournament Edition was later ported to Super NES, Game Boy, Game Gear, Saturn, 32X, PSX, and the Atari Jaguar.
The Mega Drive/Genesis version, released in 1995, was created by Acclaim.
Like its predecessor, this installation consists of a basketball game where two players fight a duel with two other opponents. Unlike the original title, Tournament Edition has several enhancements that vary from aesthetics, gameplay and even adds replay value.
Author: Manu - Published: 17 May 2020, 9:20 am
The Gold of the Aztecs is an action-adventure created by Kinetica and published by U.S. Gold in 1990 for the Amiga, Atari ST and MS-DOS.
The game is set in Mexico. The hero, a sort of Indiana Jones called Brett Conrad, must find an Aztec temple thanks to an old Spanish map he found somewhere. Screen after screen, he has to defeat several enemies and avoid the dangers. The game is quite similar to Obliterator and Barbarian by Psygnosis. It also has similarities with Colorado by Silmarils. Like those titles, the game is divided into single screens, each one designed with beautiful graphics. The hero can use several objects, shown on the bottom of the screen. Each time you change an item, you will see an excellent animation. For example, Brett will put the previous one into a pocket and will extract the new one. You can see that the developers put a lot of attention to designing all the animations, frame by frame. The effect is nice, sometimes excessive, which gives a light tone, almost humour, to the game. The range of movements of the hero is impressive, for each object, he can do many different actions. Apparently, more than 140 character movement was designed.