Author: Maddie - Published: 25 June 2025, 2:00 pm
Knights of the Sky is a World War I flight simulator developed by MicroProse and released for the Amiga in 1991. The game was originally created for PC and subsequently ported to the Amiga with significant improvements in graphical presentation and overall atmosphere.
Set in the skies of Western Europe during the 1914-1918 conflict, Knights of the Sky allows players to pilot authentic period fighters through a campaign that follows the historical developments of aerial warfare. Unlike modern flight simulators that rely on autopilots and automatic targeting systems, this title returns the experience to pure dogfighting, where only joystick skill and understanding of flight dynamics determine survival.
Read MoreAuthor: GN Team - Published: 23 June 2025, 6:07 pm
Gold Rush! is a graphic adventure game designed by Doug MacNeill for Sierra On-Line and released in 1988. The game was developed for MS-DOS and later ported to other platforms including the Amiga and Atari ST.
Set during the California Gold Rush of 1849, Gold Rush! follows Jerrod Wilson as he leaves his hometown of Brooklyn to seek his fortune in the gold fields of California. Much like the earlier King's Quest series, the game revolves around exploration and puzzle-solving, but the historical American frontier setting provides a refreshing departure from the fantasy kingdoms that dominated Sierra's catalog at the time. The authentic period atmosphere, complete with period-appropriate dialogue and situations, creates an immersive experience that feels distinctly different from games like Space Quest I: Roger Wilco in the Sarien Encounter or Leisure Suit Larry II.
Read MoreAuthor: Maddie - Published: 23 June 2025, 2:14 pm
Exolon is a flip-screen, run-and-gun platformer with puzzle elements designed by Raffaele Cecco.
The game was released by Hewson Consultants for the ZX Spectrum in 1987. It was subsequently ported to the Commodore 64 in the same year, followed by an Amiga version in 1989.
In Exolon, players control a heavily armed space marine navigating through a series of hostile alien landscapes filled with deadly creatures and automated defense systems. The game employs a flip-screen format reminiscent of early platformers like Impossible Mission, where each screen presents a self-contained challenge that must be overcome before advancing. The protagonist can run, jump, and fire in multiple directions while collecting power-ups and grenades to deal with the increasingly difficult opposition.
Read MoreAuthor: Maddie - Published: 22 June 2025, 9:45 pm
Survival Kids is a survival adventure game developed by Konami and released in 1999 for Game Boy Color. This unique entry in Konami's catalog stands out as one of the most innovative and challenging portable games of its era, combining elements of survival simulation with adventure gameplay in a way that predates modern survival games by over a decade.
The game follows a young protagonist who becomes stranded on a deserted island after a shipwreck, forced to survive using only wit, resourcefulness, and whatever materials can be scavenged from the environment. Unlike traditional adventure games that focus on story progression and puzzle-solving, Survival Kids emphasizes realistic survival mechanics including hunger, thirst, fatigue, and shelter management. This approach feels remarkably ahead of its time, anticipating gameplay elements that would later become popular in titles like Don't Starve and modern survival simulators.
Read MoreAuthor: Maddie - Published: 18 June 2025, 7:03 pm
Flying Corps is a World War I flight combat simulation developed by Rowan Software and released in 1997 for MS-DOS. Designed by Rod Hyde and Mark Shaw, the game focuses on aerial combat during the Great War, offering players the chance to pilot various aircraft from both Allied and Central Powers forces.
Set during the pivotal years of 1916-1918, Flying Corps transports players into the cockpits of meticulously researched World War I aircraft, including the Sopwith Camel, Albatros D.III, SPAD XIII, and the iconic Fokker Dr.I triplane. The game captures the brutal reality of early aviation warfare, where mechanical failures claimed as many lives as enemy bullets and pilots engaged in deadly close-range duels high above the trenches of the Western Front.
Read MoreAuthor: Maddie - Published: 17 June 2025, 2:42 pm
Rock Star Ate My Hamster is a fun managerial game written and programmed by Colin Bradshaw‑Jones for Codemasters. It was published in 1988 for the Commodore 64 and Atari ST, and later ported to Amiga, Amstrad CPC, and ZX Spectrum.
Created during Codemasters' experimental phase when they were exploring genres beyond their racing game expertise, Rock Star Ate My Hamster takes a decidedly tongue-in-cheek approach to the music business. Players assume the role of a rock band manager tasked with assembling musicians, recording albums, booking tours, and navigating the absurd world of 1980s music industry politics. The game's title itself reflects the irreverent humor that permeates every aspect of the experience.
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