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Latest Game Reviews

Harry Potter and the Philosopher's Stone

Harry Potter and the Philosopher

Author: GN Team - Published: 7 April 2026, 3:52 pm

Harry Potter and the Philosopher's Stone — known as Harry Potter and the Sorcerer's Stone in North America — is an action-adventure game developed by Griptonite Games and published by Electronic Arts, released in 2001 for Game Boy Advance. It is based on the first book and film in the Harry Potter series, and follows the story closely from Harry's arrival at Hogwarts through his confrontation with Voldemort at the end of the school year.

The game takes place entirely within Hogwarts and its grounds, and the scale of the castle is one of its most immediately impressive qualities. There are many rooms to discover, secrets to uncover, and characters to speak with as you make your way through the school year. The structure alternates between classroom sequences, where Harry learns new spells by following directional prompts from his professors, and exploration and combat sections in the castle's corridors and dungeons. Each spell learned has practical uses in the game world — unlocking doors, attacking creatures, moving objects — which gives the learning sequences a sense of purpose beyond mere repetition.

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Continental Circus

Continental Circus

Author: GN Team - Published: 3 April 2026, 5:25 pm

Continental Circus is an arcade racing game originally developed by Taito and released in arcades in 1988. The Amiga and Commodore 64 versions were published by Virgin in 1989, with the Amiga conversion developed by Teque Software.

The game was originally titled Continental Circuit, but a mistranslation somewhere along the way turned it into Continental Circus — a name that stuck, and that many argued actually suited the spectacle of Formula 1 rather well. The arcade cabinet was one of the most innovative of its era, featuring true stereoscopic 3D: players viewed the screen through special LCD glasses that flickered at high speed to create a genuine three-dimensional effect. Playing for extended periods was said to cause headaches, and arcade owners reportedly did a brisk trade in painkillers. None of this translated to the home versions, of course, but what did translate was the fast and addictive gameplay that made the arcade original such a hit.

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The Black Cauldron

The Black Cauldron

Author: GN Team - Published: 1 April 2026, 7:40 pm

The Black Cauldron is a graphic adventure game developed and published by Sierra On-Line, released in 1986 for MS-DOS, Apple II, and Atari ST. The Amiga version followed in 1987. The game was designed by Al Lowe and Roberta Williams, and is based on the 1985 Disney animated film of the same name.

The game follows Taran, a young pig keeper who must prevent the evil Horned King from obtaining the magical Black Cauldron and using it to raise an army of the undead. Players who have seen the film will find the story familiar, as the game closely follows the movie's events.

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Super Monaco GP

Super Monaco GP

Author: GN Team - Published: 29 March 2026, 12:21 pm

Super Monaco GP is an arcade racing game developed and published by Sega, originally released in arcades and for the SEGA Genesis/Mega Drive in 1989. Other home versions followed in 1990 and 1991, with ports for the Amiga, Atari ST, Master System, Game Gear, Commodore 64, and ZX Spectrum. The Amiga version was developed by Probe Software and published by US Gold.

The game puts you behind the wheel of a Formula 1 car racing through the streets of Monaco and beyond, with a first-person perspective that conveys a strong sense of speed. The arcade original was one of Sega's Super Scaler titles — a hardware platform capable of fast, smooth sprite scaling that created a convincing illusion of 3D racing — and it was a sensation in arcades at the time.

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Knights of the Round

Knights of the Round

Author: GN Team - Published: 28 March 2026, 8:31 pm

Knights of the Round is a beat 'em up developed and published by Capcom, originally released as an arcade game in 1991 and ported to the Super Nintendo Entertainment System in 1994. It is one of the lesser-known entries in Capcom's golden era of side-scrolling brawlers — less prominent than Final Fight or Streets of Rage in popular memory, but considered by fans of the genre to be among the finest examples of it.

The game is based loosely on the Arthurian legend. After pulling Excalibur from the stone, the young Arthur is sent by Merlin on a quest to overthrow the evil king Garibaldi and unite Britain. He is joined by his two closest companions, the speed-focused Lancelot and the power-focused Percival. Up to two players can choose from the three characters and fight through seven stages of enemies and bosses, working toward the final confrontation with Garibaldi.

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Mega Typhoon

Mega Typhoon

Author: GN Team - Published: 26 March 2026, 6:14 pm

Mega Typhoon is a vertical scrolling shoot 'em up developed and published by Nordlicht EDV, released in 1996 for the Amiga. It was created by Bernhard Braun and Guido Kehrle and requires 1 MB of Chip RAM to run.

In a genre dominated by Japanese arcade titles, Mega Typhoon stands out as one of the very few Amiga games to attempt the bullet hell style — the kind of frantic, screen-filling action more commonly found on the PC Engine or Sega Genesis. The result is a game that feels genuinely arcade-like in its pace and intensity, with large enemies, masses of bullets on screen simultaneously, and fast, responsive controls that run at a smooth 50 frames per second. For Amiga owners who wanted that kind of experience without leaving home, there was very little else like it on the platform.

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