Author: GN Team - Published: 14 April 2025, 12:55 am
Total Air War, released in 1998 by Digital Image Design and published by Infogrames, is one of the most ambitious and immersive flight simulators.
Building upon the foundations of its predecessor, EF 2000, this title pushes the limits of both realism and accessibility, blending an in-depth simulation with dynamic campaign elements and fast-paced combat.
The game puts players in the cockpit of the fictional F-22X Raptor, an advanced version of the real-world F-22, equipped with futuristic weapons, stealth technology, and highly detailed avionics. Total Air War has a dynamic campaign engine: rather than following scripted missions, players are immersed in an ongoing war over the Red Sea, with AI-controlled air and ground units constantly influencing the battlefield. Players can jump into any mission generated by the real-time campaign system or fly as the Air Commander, issuing orders and shaping the conflict on a strategic level.
Read MoreAuthor: Adam - Published: 13 April 2025, 12:27 pm
Super Tennis Champs, published by Audiogenic Software in 1995 for the Amiga, is one of the platform's best tennis simulations ever created. The game was designed and programmed by Elton Bird using the Blitz Basic programming language.
At a time when many sports games leaned towards arcade-style simplicity, Super Tennis Champs aimed for a more refined and immersive experience, blending accessibility with a surprising depth of gameplay mechanics.
What immediately stands out about the game is the excellent control system. Players can choose from different shot types — including top spin, slice, lobs, and smashes — which take time to master but offer great satisfaction once you learn how to use them effectively. There is a lot of room for skillful play. Timing is essential: hitting the ball too early or too late affects direction and power, just like in real tennis. The game also allows for angled shots and precise positioning, which rewards players who learn how to read their opponent's moves and adapt their strategy mid-match.
Read MoreAuthor: GN Team - Published: 13 April 2025, 12:23 am
SimTown, released by Maxis in 1995, is a spin-off of the famous SimCity but with a much simpler structure aimed at younger players. Developed for PC and later ported to Macintosh, the game presents itself as a “miniature” version of SimCity, where instead of managing an entire metropolis, players are responsible for building and maintaining a small town.
The core gameplay of SimTown revolves around constructing a well-balanced residential neighborhood by placing homes, schools, parks, public buildings, and stores. While it doesn’t involve complex economic systems or taxes, players must still meet the needs of the town’s inhabitants, manage waste, and maintain a healthy environment. A charming feature is the diary system, where various citizens write entries that give players insights into the town’s well-being and how things are progressing.
Read MoreAuthor: GN Team - Published: 12 April 2025, 8:16 pm
Whizz is an isometric platformer created by Flair Software. It was initially released for MS-DOS, Amiga, and Amiga CD-32. Later, it was also ported to Super NES, SEGA Saturn, and PlayStation.
Whizz combines puzzle elements with fast-paced action. Unlike traditional platformers, it introduces a timer-based mechanic where players must efficiently navigate complex levels before time runs out. Featuring a whimsical fantasy world, it follows a rabbit protagonist through maze-like stages filled with enemies, traps, and power-ups.
Read MoreAuthor: GN Team - Published: 9 April 2025, 6:51 pm
Castlevania: Bloodlines, released in 1994 for the SEGA Mega Drive/Genesis, marked the iconic franchise’s only appearance on SEGA’s 16-bit console. Konami developed and published the game in Europe as Castlevania: The New Generation, while in Japan it bore the title Vampire Killer. Despite being a slightly overlooked entry in the Castlevania saga, it remains one of its era's most polished and intense action platformers.
Unlike other titles in the series, Bloodlines does not focus on the Belmont family. Instead, players can choose between two new protagonists: John Morris, who wields the classic Vampire Killer whip, and Eric Lecarde, armed with a deadly spear. The presence of two characters with unique playstyles adds a layer of replayability and variety. John offers a more traditional Castlevania experience, while Eric’s agility and longer reach open up different strategies and even secret paths in levels.
Read MoreAuthor: GN Team - Published: 9 April 2025, 5:10 pm
Xenon is a vertical scrolling shooter created by The Bitmap Brothers in 1988 for the Atari ST. The same year, it was ported to the Amiga, ZX Spectrum, and MSX.
The game is one of the most iconic shoot ’em-ups of the 16-bit computer era. It was developed by The Bitmap Brothers, a British team consisting of Mike Montgomery, Eric Matthews, and Steve Kelly. It was their debut title and immediately showcased the distinctive style they would become known for: polished gameplay combined with a strong visual and audio identity.
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