Author: Manu - Published: 11 June 2021, 3:19 pm
Premier Manager is a football/soccer management sim published by Gremlin Graphics and developed by Realms of Fantasy in 1992 for the Amiga and Atari ST. Later it was ported to Acorn Archimedes and MS-DOS.
This is the first title of a long series, but only the first 3 were created by Gremlin, since [Premier Manager 97], the series is published by Dinamic Software.
The game designed by John Atkinson and Alex Kewin is pure managerial. Up to 4 players can join the challenge. Each of them will be the new coach of a team of the Conference League (it's not possible to start directly in the Premier League). Setting the right formations, picking the players, buying and selling players, and arranging the coaching schedules, will be your main activity. If you can build a strong team, you will eventually take your club to the Premier League, and maybe you can win some titles. The financial aspect is fundamental because the club must have money to invest. You can manage the sponsorship and ticket sales or ask for loans.
Author: Manu - Published: 5 June 2021, 12:33 pm
Astro Marine Corps (or simply A.M.C.) is a horizontal scrolling shoot-em-up created by the Spanish studio Creepsoft/Dinamic Software. Released originally for the Amstrad CPC and other 8-bit platforms, in 1990 the title was ported to Amiga and other more powerful computers.
Besides the enhanced graphics, the 16-bit edition offers also some additional high-quality music. Unfortunately, in terms of gameplay, there are still several problems, in particular the way the hero moves and jumps. Anyway, if you like to kill hordes of Aliens, AMC offers a creative level design and a great variety of enemies.
Author: Manu - Published: 31 May 2021, 8:52 pm
Impossamole is a platform-shooter created by Core Design and published by Gremlin Graphics for Amiga, Atari ST, ZX Spectrum, Commodore 64, PC Engine, and other platforms in 1990.
The title designed by Alex Davis and Berni Hill is the sixth chapter of the Monty Mole series, started in 1984 with [Wanted: Monty Mole]. The series was supposed to end with [Auf Wiedersehen Monty], but Core Designed decided to create at least one Monty game for 16-bit computers, and this is how Impossamole was born.
The title shares many similarities to other Core Design entries, such as [Rick Dangerous 2], but it doesn't reach the same quality. It's also too difficult to be enjoyable unless you are a hardcore platformer champion. But you might want to play it to listen to the fantastic intro tune composed by [Barry Leitch].
Author: Manu - Published: 24 May 2021, 5:04 pm
Adventure Construction Set (ACS) is not a game, but a game maker tool, created by Stuart Smith originally for the Commodore 64 in 1984, then ported to Apple II (1985), Amiga (1986), and MS-DOS (1987).
Despite the title, ACS does not produce graphic adventures; instead, you can build top-down, tile-based RPGs, like Ultima IV. It supports turn-based battles, melee and ranged attacks, spells, shops, and much more.
ACS was the best-selling Electronic Arts title in 1985 and influenced Bethesda when they created The Elder Scrolls Construction Kit. The construction set includes two games/tutorials: Rivers of Light and Galactic Agent (the latter only in the Amiga version of ACS).
Author: Manu - Published: 22 May 2021, 7:47 am
The Speris Legacy is an action RPG created by Binary Emotions exclusively for the Amiga and published by Team17 in 1996.
Designed by Andy Jolly, and created by a team of only 6 people, the title is clearly inspired by the JRPG genre. Many reviewers found similarities with [The Legend of Zelda: A Link to the Past]. Unfortunately, the comparison with these big productions didn't help the game getting good reviews. The Speris Legacy is what we could call today an "indie game," with a much smaller scope and fewer ambitions.
Nevertheless, this title represented a big gift for Amiga users in 1996 and one of the few titles using the AGA chipset properly. Speris Legacy offers interesting puzzles and a nice story, challenging battles (especially with the bosses), great music, and excellent 256-colors graphics. The Amiga is not famous for the JRPG genre, but this can be a great choice if you would like to try something different.
Author: Manu - Published: 13 May 2021, 9:01 am
Escape From Colditz is an action/strategy game with isometric graphics created by Digital Magic Software for the Amiga in 1990. A port for Commodore 64 was never completed.
Based on the board game Escape From Colditz by Gibson Games, this title will ask you to help 4 prisoners escape the infamous Nazi camp of Colditz, which really existed during World War 2. The four prisoners, a British, a Frenchman, an American, and a Pole (no, it's not a joke), will have to explore the camp, collect objects, solve puzzles, and collaborate to find a way to escape. Of course, this will require the excavation of a tunnel, like in every escape movie (or Prison Break).