Latest Game Reviews

Mean Streets

Author: Adam - Published: 29 March 2020, 4:39 pm

Mean Streets is a dystopian cyberpunk graphic adventure developed by Access Software for MS-DOS and Commodore 64 in 1989, then ported to the Atari ST and Amiga in 1990.

The game is the first installment in the Tex Murphy series, that would continue with Martian Memorandum, and is set in a dystopian cyberpunk neo-noir world.

The game follows the life of a private investigator, Tex Murphy. The game's protagonist lives in a post-apocalyptic San Francisco, where he is hired by a beautiful curvaceous woman named Sylvia Linsky; she wants to investigate her dad's death, which she finds to be mysterious and suspicious. Dr. Carl Linsky was a professor who jumped to his death off the Golden Gate Bridge. His daughter claims it to be murder and not something self-inflicted. The story of a tough cop going against the odd is pretty cool, but the storyline could have gone a bit deeper with more twists to it as the game line is almost too predictable.

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Super Contra

Author: Gustavo - Published: 29 March 2020, 3:11 pm

Super contra is an arcade game developed and published by Konami in 1988, also ported for Nintendo Entertainment in 1990

This installment is a sequel to the legendary Contra (1987) and the story continues the missions of Bill and Lance. In this case they must stop the alien force that attacked an allied base and possessed all its occupants, which puts the protagonists in the dilemma of not just fighting against aliens, but also their compatriots.

From the first level you can already feel the essence of the classic Contra, with a very imposing music and a shattered background as a result of the extraterrestrial attack. In addition, the adventure received a great improvement in the fluidity of the controls, so there are many more comforts than in its predecessor.

Then, all the elements of the classic title are present: variety of weapons, enemies and, some 3D levels or with another perspective and the possibility of playing it in a cooperative way between two players. All these components help players to forget the story and to keep the shoot button pressed and to go through the horde of enemies by firing at everything they see.

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Lords of the Rising Sun

Author: Manu - Published: 29 March 2020, 5:53 am

Lords of the Rising Sun is a game designed by the renowned Doug Barnett and published by Cinemaware in 1989 for the Amiga, among other consoles.

This adventure puts the player in the shoes of Yoshitsune or Yoritomo, two famous Japanese general/samurais brothers who must fight in an endless and bloody conflict against a rival clan.

True to Cinemaware's previous work, Defender of the Crown, Lords of the Rising Sun is notable for its gameplay: at times, it's an arcade, then an RPG, and at moments it even becomes a first-person shooter. On the other hand, every great tale deserves to be told in the best way, and this is where the title takes the opportunity to tell us the story through black panels that provide enough exposure for the player to commit, but not to get bored.

The technical part is perfectly elaborated. Although the playability is very changeable, the whole adventure shares the same connecting aesthetic that reminds us at all times that we are in the same playthrough. The color palette is composed of browns and opaque colors, which are only contrasted with the blue of the sea in the main map, which represents nothingness itself and is only used to highlight the islands and territories that can be accessed. Likewise, the sound rotates between absolute silence and the reproduction of an 8-bit version of tribal music that blends perfectly with the experience.

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Hi-Octane

Author: Adam - Published: 28 March 2020, 4:49 pm

Hi-Octane is a racing/vehicular combat game developed by Bullfrog and released in 1995 for the PC, PlayStation, and Sega Saturn. The game is based on Bullfrog's Magic Carpet engine.

Bullfrog Productions was not a newcomer to the gaming industry as they were the same team that built the legendary populous series that is highly spoken of, even in today's standards, as a ''GOD-Game''. The game was a director contender to the Psygnosis' huge success ''Wipeout''.

Hi-Octane allows its players to live a universal childhood fantasy, to drive a car that can shoot. Players can literally drive a car that has miniguns and missiles loaded up on the front, ready to blow up anyone they want. The vehicles also can hover and are boarded up with armor to protect you from the rest of the competing racers. You can choose from a collection of seven hovercars that range from what looks like a 90's sports car to a huge truck. Your opposing players have only one goal, that is to knock you off the road with everything they have, and trust me, they are hell-bent on doing that!

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Sweet Home

Author: Gustavo - Published: 28 March 2020, 7:19 am

Sweet Home is a survival horror roleplaying game produced and published by Capcom for the Famicom in 1989. Although it was released exclusively for Japan, it received an excellent translation for English speaking players.

There was a time when horror as a genre was not only unpopular but almost non-existent. The developers were exclusively dedicated to making adventure releases with a terror theme or based on some known movie to capitalize on its success. It was in that context that Capcom decided to experiment with Sweet Home. This title would set the basis for the Resident Evil saga, arguably one of the two most important in the history of horror games.

The story of the game is about 5 teenagers who enter an abandoned mansion to investigate it. Shortly after their arrival, the front door closes, and they discover that the mansion, far from being empty, is the home of a ghost and several demons that inhabit it. From here on, the five protagonists must work as a team to escape.

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Ugh!

Author: Manu - Published: 27 March 2020, 11:39 am

Ugh! is an arcade flight game that is developed by Egosoft in 1992 originally for the Amiga. The game was published by Play Byte and it was released also on MS-DOS and Commodore 64.

It's considered a clone of the famous Space Taxi, which was released in 1984 by Muse Software for the Commodore 64.

The game is pretty simple, you have a woman that is set to be your beloved future mate. The caveman is on a mission to collect some diamonds that are earned by transporting passengers on his stone-age, muscle-powered, helicopter. The game hilariously has 69 levels, which the player must endure through. Each one follows a pretty basic format, the player must carry a passenger by peddling along in his helicopter. To stop his romantic ventures are various obstacles and enemies such as prehistoric animals and natural barriers. You are armed with stones, which you can use to clobber the annoying pests that get in your way while snacking on a fruit that you knocked off a tree. Progress can be saved through the use of level codes that are made up of some pretty amusing phrases ("thecatsatonthemat").

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