Author: GN Team - Published: 10 October 2025, 1:17 pm
Wonder Boy is a side-scrolling platform-adventure game originally developed by Escape (later known as Westone) for arcades in 1986. Home conversions appeared on the Sega Master System and the Commodore 64 in 1987. This colorful prehistoric adventure follows a young caveman on his quest to rescue his girlfriend Tina from the evil King, combining traditional platforming with unique survival mechanics that would establish the foundation for the acclaimed Wonder Boy series, which later evolved with Wonder Boy in Monster Land and reached new heights with the Metroidvania-style Wonder Boy III: The Dragon's Trap.
Read MoreAuthor: GN Team - Published: 5 September 2025, 7:52 pm
Magic Boy is a side-scrolling platformer developed by Blue Turtle and released in 1993 for both the Super Nintendo and the Amiga. This colorful adventure follows a young wizard on his quest to rescue his girlfriend from an evil sorcerer, combining traditional platform mechanics with magical spell-casting abilities that set it apart from conventional jump-and-run games.
The gameplay revolves around Magic Boy's ability to cast various spells using a unique gesture-based system. Players must draw specific patterns with the controller to unleash different magical attacks, from simple fireballs to more complex transformation spells that can turn enemies into harmless creatures.
Read MoreAuthor: GN Team - Published: 28 August 2025, 12:00 pm
688 Attack Sub is a submarine simulation game developed by Electronic Arts and released in 1989 for MS-DOS and Amiga. In 1991, the Genesis/Mega Drive version was released. The game was designed by John W. Ratcliff, who created one of the most accessible yet realistic submarine combat simulations of the late 1980s.
Taking command of the Los Angeles-class nuclear submarine USS Chicago, players navigate the treacherous waters of global submarine warfare during the height of the Cold War. The game puts you in the captain's chair, managing everything from sonar contacts to torpedo launches while maintaining the delicate balance between stealth and aggression that defines submarine combat.
Read MoreAuthor: Maddie - Published: 27 August 2025, 6:03 pm
Rock n' Roll Racing is an isometric racing game developed by Silicon & Synapse and published by Interplay in 1993 for both SNES and Genesis/Mega Drive. This arcade-style combat racer, created by the company later known as Blizzard Entertainment, combines high-speed vehicular mayhem with a licensed heavy metal soundtrack, creating one of the most memorable racing experiences of the 16-bit era.
The game features futuristic hover-cars equipped with various weapons and defensive systems, racing across alien planets in a tournament-style championship. Players can purchase upgrades between races, improving engines, tires, armor, and weaponry using prize money earned from successful performances. The upgrade system adds strategic depth reminiscent of R.C. Pro-Am, but with far more complexity and customization options. Each vehicle can be equipped with various combinations of weapons, including plasma cannons, missiles, and mines, enabling diverse tactical approaches against each race.
Read MoreAuthor: GN Team - Published: 21 August 2025, 9:19 pm
Empire Earth is a real-time strategy game developed by Stainless Steel Studios and published by Sierra Entertainment in 2001 for PC. The game was designed by Rick Goodman, the legendary designer behind Age of Empires, who brought his expertise in historical strategy gaming to create an ambitious civilization-spanning epic that covers human history from cavemen to robots.
The game's most distinctive feature is its unprecedented scope, spanning 14 different epochs from the Copper Age to the futuristic Nano Age. Each era introduces new technologies, units, and buildings, creating a sense of genuine historical progression as your civilization evolves from stone-wielding primitives to laser-armed futuristic soldiers. This temporal breadth sets Empire Earth apart from contemporaries like Age of Empires II or Command & Conquer, offering a uniquely comprehensive view of human technological development.
Read MoreAuthor: GN Team - Published: 18 August 2025, 2:38 pm
Lords of Conquest is a turn-based strategy game developed by Eon Software and published by Electronic Arts in 1986 for the Commodore 64. The same year, the Atari 8-bit and Apple II versions were released, and later it was ported to DOS and Atari ST. The game was designed as an accessible entry point into the grand strategy genre, offering simplified but engaging territorial conquest gameplay reminiscent of board games like Risk.
You control one of several competing factions vying for dominance across a fantasy world map. The core gameplay revolves around building armies, capturing territories, and managing resources to fund your expansion. Each turn allows you to move units, initiate battles, and construct new forces at controlled cities. The ultimate goal is achieving total conquest by eliminating all opposing factions.
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