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AsterixElGolpeDelMenhir_v2.0_Es.lha

File:
AsterixElGolpeDelMenhir_v2.0_Es.lha
Game Title:
n/a
Size:411973 bytes
Updated:2020-05-25 03:04:36
Version:2.0
Hardware:ECS/OCS
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README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Asterix - Operation Getafix" © 1989 Cockel Vision. Thanks to Tony Aksnes for original disk image This install requires WHDLoad to be in the path. It can be found in the WHDLoad package. The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem. It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey="). The game requires an installed A500 Kickstart 1.3 image. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". The image can be extracted from a A500 with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with an appropriate requester. Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick346.lha" on aminet. If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page or create a mantis issue directly at http://mantis.whdload.de For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ version 2.0 (22.05.2020) done by JOTD: - fixed blitterwaits that corrupted game code (issue #0003330) - french version supported (Le coup du menhir) (issue #0004639) - spanish version supported (El golpe del menhir) (issue #0004639) now 5 different versions are supported (german, french including cracked, spanish, and 2 english versions) - fixed dma sound writes - fixed cpu-dependent loops - trainer: infinite energy - saving took too much time with OS swaps. New installation fixes that. If you have an old install, just copy the "asterix.inf" file in your "data" directory if not present. (not a big issue if you don't, it's just that the first gamesave will take several minutes) - fixed game too fast on fast machines - uses fast memory version 1.3 (24.05.2004) - access fault fixed when quitting with ESC version 1.2 (09.08.2004) - german version supported version 1.1 (15.05.2004) - another version supported version 1.0 (01.05.2004) done by JOTD: - initial release - access faults removed - color protection removed - manual included - source code included - icons by Exoticon Keys: - ESC: quits game - F10: saves game Notes: - mouse control is sometimes erratic druid/potion part. but it's still pretty playable if mouse is moved slowly This is caused by speed regulation. Without speed regulation, that part is too fast, and you can't read the messages. - The french cracked version you can find on TOSEC has some stupid infinite loop inserted (probably left from a debug session). So loading a saved game locked the machine. Original code restored for that part so the game can be played with the cracked version which is pretty common. - once again, WinUAE and its various options & logs proved itself invaluable to create a quality slave. The game is system friendly except for the audio (which was buggy, then :)), but didn't wait for blitter operations to finish (except in 2 locations where it was useless...). So on a 68000 game was OK, but on faster machine, subtle blitter errors changed game data, resulting in missing graphics, early exits ... The solution was to patch graphics.library system calls so they wait for blitter operation to complete. The latest release (2.0) proved VERY time consuming to create a quality fix - That, plus cpu-dependent loops, proves that it's not because a game is written in C and uses system calls that it's compatible with higher end amigas.