| File: | BatmanTheMovie_v1.72_NTSC.lha |
| Game Title: | |
| Size: | 772115 bytes |
| Updated: | 2025-12-04 18:25:00 |
| Version: | 1.72 |
| Hardware: | ECS/OCS |
| Download | |

README
Short : HD Installer for Batman: The Movie Author: StingRay, DJ Mike (djmike@crystalmike.com) Version: 1.72 Type: game/patch Requires: WHDLoad 17, RawDIC, 512k chip mem This install applies to "Batman: The Movie" © 1989 Ocean. 6 versions of the game are supported: - 2x two-disk PAL releases (including SPS #0006) - 3x single disk PAL releases (including SPS #0019 and SPS #1730) - Single disk NTSC release There are many official releases of this game, so if yours is unsupported please get in touch. Requirements: ------------- This install requires WHDLoad and RawDIC to be in the path. The installed game requires 0.5 MB ChipMem (+1 MB OtherMem for preload). Features: --------- - Full load from HD (real files!) - Quit option that works on 68000 machines (default key is 'Del') - Protection removed (Copylock) - Extra intro screens for each level (ported from Atari ST!) - Self-modifying code in levels 1+5 fully removed - Can enable CACHE on supported processors for faster loading - Bug in level 2 fixed (wrong null-termination for status text) - Crash in level 5 fixed (BLTSIZE 0 causing memory-corrupting large blit) - Broken highscore bug fixes to two versions of the game - Blitter waits added - Bplcon0 color bit fixes - BLTADAT settings fixed - Byte write to DIWSTRT fixed - Write to DMACONR fixed - Writes to $bfeb01 and $bfdb00 fixed (x6) - Timing fixed - Interrupts fixed - Stack moved to fast memory if available - Trainer options added (CUSTOM1) - High-score load/save (saving is disabled if any trainers used) - Icons created by JHZ, Torti and DJ Mike - Source code included - Manual included Words from the authors ---------------------- After publishing my last update, Denis Lechevalier got in touch to suggest porting the intro screens from the Atari ST version of the game. So, for the first time ever, you can finally see these on the Amiga! Either reinstall the game (where they will be automatically copied), or copy the intro#?.iff files from the archive to your existing install's data folder. If you don't like them, you can always turn them off from the splash screen. It also turns out the highscore system was broken in earlier releases of the game. I've added fixes so every version should update them correctly now. Greetings and thanks to Denis for supplying the ported graphics, and to the folks who've tested this updated install! --- DJ Mike, 30th November 2025 There were multiple instances of gnarly (and unnecessary!) self-modifying code in the platform levels that caused graphics glitches and broken weapons on caching CPUs, that are now fixed. Plus, a crash due to the code in upper memory being wiped out by an incorrect, massive blit is also fixed. Hopefully all the glitches+crash bugs are solved, but the use of SMC especially was quite random, so I can only go by the testing I've done. I did do quite a lot. :-) But this also means you can now enable CACHE for faster loading! I've added some other niceties like no longer forcing the audio filter to be on (so you can set NOFILTER for crisp sound), and skipping that long loading picture wait with the fire button. The quit key on 68000 machines wasn't working in the title screen so you can now quit there too. Two more versions of the game are supported - another 1-disk PAL release, and the US NTSC single disk release. For the latter, the NTSC tooltype will be added automatically during installation. It plays quite nicely at 60fps! --- DJ Mike, 28th November 2025 Here's the completely new patch for this great game! Started the code for it back in January 2015, made the RawDIC imager, created the code for the file loader emulation and then got sidetracked as usual. Speaking of the imager, the files are saved with their original names (old imager added spaces at the end) but I did not spend any time to make them Windows compatible! It's an Amiga game and if you play it using an emulator you should be able to install the game in your emulated environment! Any "bug" reports regarding problems with the file names on Windows machines will be ignored! Yesterday I restarted the work and patched the whole game. Today I just added support for the 2 one disk versions, added high-score load/save and completed the patch. The high-score saving will be disabled if any trainer or the built-in cheat is used. The code is very good but a few problems had to be fixed such as writes to read-only custom registers, wrong BLTADAT settings for the line drawing and other stuff like that. There also was a rather lame bug in level 2, due to a wrong instruction [move.b $2e,(a0)+ instead of move.b #$2e,(a0)+] the status text wasn't terminated properly which caused wrong and trashed text to be written. I have also added trainers as usual, if you enable the in-game keys, the follwing extra keys are available: E - toggle unlimited energy T - toggle unlimited time L - toggle unlimited lives N - skip level Enjoy the game from HD. Sting, 19-Jul-2016 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC, Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv, Alpha One, CFou!, Paradroid, Audiomonster, Vention, Slammer Axis, Tim, Triace, Britelite, Buzzer and all the other usual suspects. :) Special greetings to all Golf MK1 fans worldwide and all classic car owners/drivers. :) Extra greetings to the usual suspects on #amigascne, see you all at Revision 2017! :) History: -------- version 1.72 (04.12.2025) done by DJ Mike: - Another 2-disk version supported - VB waits/DMA fixes added to fix glitches in screen transitions - Title screen scroll fixed when starting game - Sprite DMA disabled in level intro screens - Icons added by Torti & DJ Mike version 1.71 (30.11.2025) done by DJ Mike: - Bug fix to intro screen colours version 1.7 (30.11.2025) done by DJ Mike: - Level intro screens ported from Atari ST version - Highscores fixed in SPS #6 version: scores weren't remembered between multiple plays in one session (affected disk version too!) - Fixed broken highscore sorting in two versions of the game - More forced audio filter fixes - Fixed raster wait that caused highscore entry to scroll too fast, and level 3 graphics to display too quickly version 1.61 (28.11.2025) done by DJ Mike: - Fix crash in level 5 if spikes were touched version 1.6 (28.11.2025) done by DJ Mike: - Self-modifying code in levels 1+5 fully removed - fixes glitches/crashes (so CACHE can now be enabled for faster loading) (Mantis issue #3949, issue #5763, issue #6814) - Crash due to 0 BLTSIZE when drawing player+enemies fixed (caused all code in upper memory to be overwritten) (Mantis issue #6262) - Audio filter no longer forced (can be disabled with NOFILTER) - Loading picture can be skipped with fire button - Two more versions supported: 1-disc NTSC release, and another 1-disk PAL - Caches flushed on trainer toggle/level skip - Stack moved to fast memory if available - Fixed 68000 quit key to work on title screen - Manual added version 1.5 (19.07.2016) done by StingRay: - patch redone and made 68000 compatible - new RawDIC imager - access faults fixed - Bplcon0 color bit fixes - blitter waits added - interrupts fixed - WHDLoad v17+ features used - trainer options added - 68000 quitkey support - default quitkey changed to Del - new install script - source code included version 1.4 (03.08.2010) - not publicly released version 1.3 (15.06.2010) - files moved in "data" subdirectory - default quitkey changed from F10 to F9 because built-in cheat - disk access in all levels removed version 1.2 (18.07.2001) done by Bored Seal: - disk access removed - v3 supported (thanks Jan) - new icons version 1.1 (15.08.1998) - load/save highscore support added - v2 supported (thanks Chris) version 1.0 (03.08.1998) done by Graham: - first release Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.