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Bubble Dizzy WHDLoad Pack

File:
BubbleDizzy_v1.2_1644.lha
Game Title:

Bubble Dizzy

Size:259585 bytes
Updated:2023-03-06 05:39:00
Version:1.2
Hardware:ECS/OCS
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Bubble Dizzy

README

Short: HD-Installer for Bubble Dizzy Author: Bored Seal, DJ Mike (djmike@crystalmike.com) Version: 1.2 Type: game/patch Requires: WHDLoad 18, 512k chip mem This patch applies to "Bubble Dizzy" © 1992 Code Masters Supports three versions: - Original release - Version 1.01 release (SPS 1644) - Dizzy's Excellent Adventure (Disk 1) REQUIREMENTS: - Install requires WHDLoad 18 - Game requires 512k chip mem (+additional memory for preload option) FEATURES: - Full load from HD - Quit to Workbench at any time, including on 68000 machines - Skip opening Code Masters logo with fire button - Highscores loaded and saved to to disk (unless you cheat) - Rob Northen Copylock protection removed - IMP! decruncher uses fast memory if available - Self-modifying code fixed - Blitter waits inserted - BPLCON0 accesses fixed - Audio filter now disabled by default - Trainers and other settings added - use CUSTOM1 to set: + 1 for in-game cheat keys + 2 for infinite lives + 4 for infinite oxygen + 8 to enable audio filter again - In-game cheat keys if enabled: * L - toggle infinite lives * O - toggle infinite oxygen * N - skip level - New/Glow/RomIcons created by JHZ, DJ Mike, ExoticA - Manual included - Source code included Thanks to Keith Krellwitz and Christoph Gleisberg for supplying disk images. HISTORY Version 1.2 (2023-03-05) by DJ Mike - 2nd version supported (SPS 1644) - Dizzy's Excellent Adventure version also supported - Required memory reduced to 512k - Opening logo restored, and can now be skipped with fire button - Quit key works on 68k machines, and during opening logo - Audio filter disabled (can be re-enabled if desired) - More trainers added - In game cheat-keys added (including skip level) - Highscores loaded and saved (unless you cheat) - Installer script updated - More icons added - Manual included Version 1.1 (2006-08-06) by Bored Seal - self-modifying code patched (now game works with cache on) - blitter waits inserted, usage of fast mem, bplcon0 access fixed Version 1.0 (2001-12-17) by Bored Seal - Initial release WORDS FROM THE AUTHOR A few bits on this install needed updating, particularly supporting the version on SPS, which added in the blitter waits that were needed/missing from the original release! I supported the version on the Dizzy's Excellent Adventure too, since it is basically identical to the original, and means any version should work now. I also ported over a few bits from my patch on that compilation, such as being able to skip the opening logo with fire, and highscore loading/saving. The game now only needs 512k chip mem. Extra memory is only used to cache disk loads, which is unnecessary when WHDLoad already does that with preload. :-) It's a short and simple game but it certainly brings back memories for me. Greetings to all the WHDLoad crew and supporters! --- DJ Mike (5th March 2023) Bug report form, full WHDLoad package and other installs: http://www.whdload.de/ THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.

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