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Dan Dare III: The Escape WHDLoad Pack

File:
DanDare3_v1.2_2257.lha
Game Title:

Dan Dare III: The Escape

Size:395488 bytes
Updated:2022-04-08 11:53:00
Version:1.2
Hardware:ECS/OCS
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Dan Dare III: The Escape

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Dan Dare 3" © 1990 Virgin. Requirements: ------------- This install requires WHDLoad to be in the path. To install from a different drive than DF0: select installation mode Expert. The installed game requires 0.5 MB ChipMem (+0.9 MB for preload) It can be quit by pressing Del (key can be changed with Tooltype "QuitKey="). Features: --------- - Full load from HD - All OS stuff patched/emulated (AllocMem, file loading etc.) - Protectiom removed (disk check) - Lots of trainer options added (CUSTOM1/2) - High score load/save added (saving disabled if any trainers are used) - Interrupt fixed - Timing fixed (terminal screen) - DMA wait in replayer fixed - Keyboard routine rewritten - Blitter waits added (x2) - NewIcon/RomIcon (created by JHZ) - Source code included - Quit option that works on 68000 machines (default key is 'Del') Another very old patch redone. Protection was incredibly useless as the protection check was in an external file, I don't think I have to say more. I have emulated all OS routines so the patch doesn't need any Kickstart ROM. A lot of trainer options have been added as well which can be selected in the WHDLoad splash screen, while the main game is running pressing "Help" will open a help screen which shows all available in-game keys. To leave this screen press the fire button, you will return to the game then. I think this is a pretty convenient approach to deal with the in-game keys. :) Speaking of the in-game keys, some of these weren't trivial to add but that just made it more entertaining, I really enjoyed adding all the trainer options. If any of these are used the high score saving will be disabled! All files in the "data" directory can be packed with any of the crunchers supported by WHDLoad. Enjoy the game from HD. Sting, 30-Oct-2018 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC, Ross, Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv and all the other usual suspects. :) Special greetings to all Golf MK1 fans worldwide except those lowlifes who "borrowed" my MK1 for a joyride! Extra greetings to the usual suspects on #amigascne, see you all at Revision 2019! :) History: -------- version 1.2 (08.04.2022) - keyboard problems on 68000 machines fixed (issue #5561) - manual included version 1.1 (30.10.2018) - patch redone - all OS stuff patched - blitter waits added - all files can be packed with any of the crunchers supported by WHDLoad - DMA wait in replayer fixed - timing fixed (terminal screen) - high score load/save added - 68000 quitkey support - source code included - lots of trainer options added version 1.0 (03.05.1999) done by Bored Seal: - initial release - OSEmu used Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/

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