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Dragonstone WHDLoad Pack

File:
Dragonstone_v1.2_0471.lha
Game Title:
Size:3287539 bytes
Updated:2015-12-28 13:33:32
Version:1.2
Hardware:ECS/OCS
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Dragonstone

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Dragonstone" © 1994 Core Design. Requirements: ------------- This install requires WHDLoad and DIC to be in the path. To install from a different drive than DF0: select installation mode Expert. The installed game requires 0.5 MB ChipMem and 0.9 MB OtherMem (+3.5 MB OtherMem for preload). It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey="). Features: --------- - Full load from HD - Protection removed (Copylock) - Interrupts fixed - Blitter wait added - Decrunchers (ProPack) relocated to fast memory (x2) - Bplcon3/4 values in copperlist disabled - Trainers added (CUSTOM1, see below) - Keyboard routine rewritten - NewIcon (created by me) - Source code included as usual - Quit option that works on 68000 machines (default key is 'F10') Here's the completely new patch for this game, v1.1 of the patch which added fast ram support didn't work at all as the fast ram support wasn't done properly. The extended memory needs to be aligned on a 64k boundary as otherwise the game won't work correctly! This has now been fixed, I have also fixed the interrupts, added a blitter wait, recoded the keyboard routine and added 68000 quitkey support. Some trainer options have been added too, if in-game keys are enabled the following extra keys can be used: L - toggle unlimited lives E - toggle unlimited energy G - get maximum gold The game was coded by Paradroid (coder of demos such as Rink A Dink) and features quite nice code! Paradroid also left a "nice" encrypted message in the bootblock: *** If your reading this you must be a cracker so why don't you go and <<< FUCK OFF >>> and get a life you sad Mother-Fucker. SIGNED: PARADROID/AXIS *** Well well. :) Funny thing is that it was completely unnecessary to decrypt this message in order to crack the game, protection was a joke anyway! Enjoy the game from HD. Sting, 28-Dec-2015 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC, Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv, Alpha One, CFou!, Paradroid, Audiomonster, Vention, Slammer Axis, Tim, Triace, Britelite, Buzzer and all the other usual suspects. :) Special greetings to all Golf MK1 fans worldwide and all classic car owners/drivers. :) Extra greetings to the usual suspects on #amigascne, see you all at Revision 2016! :) History: -------- version 1.2 (28.12.2015) done by StingRay: - patch redone as v1.1 was broken and didn't work - blitter wait added - trainers added - interrupts fixed - 68000 quitkey support - new install script version 1.1 (14.07.2006) - game uses FastRAM now, slave updated version 1.0 (23.11.1998) done by Bored Seal: - initial release Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/