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Elvira II: The Jaws Of Cerberus WHDLoad Pack

File:
Elvira2_v1.5_2242.lha
Game Title:
Size:4719135 bytes
Updated:2023-01-14 14:47:00
Version:1.5
Hardware:ECS/OCS
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Elvira II: The Jaws Of Cerberus

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Elvira 2 - The Jaws of Cerberus" © 1990 Accolade. This install requires WHDLoad to be in the path. It can be found in the WHDLoad package. The installed program requires 0.5 MB ChipMem and 1 MB OtherMem. It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey="). The game requires an installed A500 Kickstart 1.3 image. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". The image can be extracted from a A500 with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with an appropriate requester. Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick346.lha" on aminet. If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ version 1.0 (24.04.02) done by Wepl: - initial release - supports english, french and german version - empty dbf loops fixed (manual protection is not removed) version 1.1 (09.05.02) done by Wepl: - manual protection disabled version 1.2 (12.12.02) done by Wepl: - support for spanish version added, thanks to Spokyz for images version 1.3 (04.03.07) done by Wepl: - support for italian version added - new install script - docs added version 1.4 (07.10.17) done by Wepl: - adapted for latest kickemu, with that also the cache setup has changed: before it was inst/data cacheable in expansion memory, without MMU non cacheable, now it is inst cachable in all memory, also without MMU - requires WHDLoad v16 or better now - updated install script version 1.5 (11.01.23) done by Psygore: - dma wait in soudtracker routine fixed (value was too low, original bug: set a byte value for a dbf loop) - volume audio patched - game can run with ntsc option now - updated install script