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Flashback WHDLoad Pack

File:
Flashback_v3.5_LowMem_It.lha
Game Title:
Size:2269433 bytes
Updated:2022-12-03 15:57:00
Version:3.5
Hardware:ECS/OCS
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Flashback

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Flashback" © 1992 Delphine Software This install requires WHDLoad 17+ to be in the path. It can be found in the WHDLoad package. The installed program requires 416 KB ChipMem and 668 KB OtherMem. It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey="). If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ version 3.5 (26.11.22) done by Psygore: - ChipMem size increased ($68000 to $6A000) to avoid memory corrupt (normal slave) - Set CUSTOM5=4 (x bit) to change color text in holocub seq for an easier read version 3.4 (01.12.18) done by Psygore: - supports another french version (thanks to dlfrsilver) - display missing dialog in level 5 intro seq (based from pants' patch, http://eab.abime.net/showthread.php?t=86172 - set CUSTOM5=1 - music speed in level 4 & 5 intro seq fixed, set CUSTOM5=2 (or 3 with dialog patch) - install script updated version 3.3 (26.10.13) done by Psygore: - slave completely rewritten, all OS functions patched, needs less memory requirements (416 KB ChipMem/668 KB OtherMem) - a 2nd slave added for low memory system (no zoom option) - CD³² joypad buttons supported - colorbit fixed - set CUSTOM2=0-2 for difficulty (0=Normal, 1=Easy, 2=Expert) - set CUSTOM3=1-7 for level start - set CUSTOM4=1 to slowdown the anim sequence on fast cpu - quit with an error message if checksum is wrong (packed file) - most files can be packed as data with Propack or FImp (about 500k will be saved with RNC method 1) - QuitKey works on 68000 now - BoxIcon added - new install script version 3.2 (08.06.07) done by JOTD: - fixed CPU delay loop to avoid flickering (by using a calibrated CPU active loop instead of the classic VHPOS delay) version 3.1 (22.06.06) done by JOTD: - nasty protection presence check removed (near the end of the game) (without it the game locks up just after dropping the bomb in the planet) - fixed even more CPU dependent loops - readme/install script fully rewritten - source code included - CUSTOM1=1 enables trainer - virtually all versions supported version 3.0 (12.12.02) done by JOTD: - rewritten for KickEmu - sound REALLY fixed now version 2.1 (2002) done by JOTD: - game slowed down if played from keyboard, fixed. - zoom function keys now work (needs a little more memory) version 2.0 (2001) done by JOTD: - initial WHDLoad release v1.x (JST & DOS versions, 1999-2001) - Convenient installer script - Uses OSEmu by Harry/Wepl/MrLarmer/Me (included) - 2 french versions, english and german versions supported, other may work too - Password protection removed - Second button fixed (even on a A500 it did not work!!) - Quit key (numerical '*') - Uses fastmem for better loading/game speed - Keyboard fixed - Music fixed (many CPU dependent loop fixed) - Cool icon (thanks Frank!) - Walkthrough included For the ones who don't have the documentation, a quick key guide (thanks Luca for providing it) Arrow keys = move, jump, crouch Shift = shoot, pick-up objects, append, talk Space bar = extract pistol Return = force field (with belt), skip Game Over countdown F1 = inventory (Pause) and select object F8, F9, F10 = various zoom levels (mouse to center) CTRL+C = 3D in-game sequences on/off CTRL+G = Auto zoom on/off SHIFT+RETURN+SPACE+F1 = quit to main menu Note: A 2nd slave will be installed too, it requires less memory than the default slave (512 KB ChipMem/540 KB OtherMem), but zoom option is disabled and some stuff will be allocated in ChipMem instead of FastMem. It's specially designed for low memory system (~1.5 MB free). CD³² joypad controls: -------------------- Red - shout, pick-up objects, append, talk... Blue - extract pistol (Space Bar) Green - force field (with belt) (Return) Yellow - inventory (F1) Reverse - skip anim sequences (Esc) Forward - various zoom levels (F8/F9/F10) Reverse+Red - 3D in-game sequences on/off (blue flash screen) (CTRL+C) Forward+Red - auto zoom on/off (green flash screen) (CTRL+G) Red+Blue+Green+Yellow - exit game Reverse+Forward+Play - quit game (pressed at least 1 sec.)