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Jetsons: The Computer Game WHDLoad Pack

File:
JetsonsTheComputerGame_v1.0_2270.lha
Game Title:

Jetsons: The Computer Game

Size:395950 bytes
Updated:2017-02-23 16:17:00
Version:1.0
Hardware:ECS/OCS
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Jetsons: The Computer Game

README

Short: HD-Installer for Jetsons V1.0 Author: Codetapper/Action (codetapper@hotmail.com), ICQ: 26051687 Uploader: Codetapper/Action (codetapper@hotmail.com) Version: 1.0 Type: game/patch This patch applies to "Jetsons" (c) 1992 PAL Developments/Hi-Tec - 1 disk. Thanks to Tony Aksnes for sending the original! REQUIREMENTS: - Slave requires WHDLoad V10+ and RawDIC - Game requires 512k chip mem (+810k other memory for preload option) FEATURES: - Full load from HD - MFM disk image converted to files - Blitter waits added (x58) - Empty DBF loops fixed (x8) - Trainer keys added (thanks to Ice/Anthrox!) - Trainer added (set CUSTOM1=1 for infinite lives, energy, time and money) - Added small delay on pre-level loading pictures (hit fire to skip) - ButtonWait tooltype added for pre-level loading pictures - Built in PAL/NTSC toggle key (F10) fixed (did not work on AGA machines) - All files can be compressed to save space (FImp, Propack etc) - RomIcon, NewIcon and OS3.5 Colour Icon (created by me!) and a nice boxicon (created by Captain^HIT!) - Quit option (default key is 'PrtSc') CHEAT MODE: - Soon to be added to Sweet Cheater! - During the game, press 'P' to pause and type "STIGMATA" and the screen will flash red. You will now have infinite energy. - Alternatively, type "NO REST" during the game and the screen will flash red. You will now have infinite energy and time. KEYS: M - Toggle music/sound effects P - Pause R - Resume (when paused) F10 - Toggle PAL/NTSC mode during the game (doesn't work on title screen) TRAINER KEYS: Del - Toggle infinite cash, energy, lives and time F9 - Restore cash, energy, lives and time Help - Skip level This game uses the same sneaky disk format as Alien World, Blazing Thunder, Future Bike Simulator, Hi-Tec Hanna Barbera collection, and Scooby Doo and Scrappy Doo. It has a table of 16 sync words which are scrambled based on a key found on track 1. It also depacks files using a simple run length encoding and has to depack across sector boundaries. The included RawDIC imager is the most efficient one I have seen for this format as it only requires an extra 256k of memory on top of the disk image size to rip the entire disk back to files. The directory is read from the image and all files in the list are read one sector at a time and depacked into the buffer and saved. Thanks to John Girvin for his Hi-Tec imager source - it has some very nice tricks in it but required a bit too much memory! :) You can compress all the data files which will reduce memory requirements to only 380k! Just for curiosity I checked out the Crystal crack of this game and found that it has a corrupt "boxes.sp" file. It appears that the cracker (IBM) put his name at the top of the loading routine when ripping files and has accidentally saved the file 4 bytes too early. This means that 23 16x16 graphic tiles in the game are corrupt and are drawn 2 pixels below where they should be! Greetings to Tony, Wepl for WHDLoad, all Action members and the entire WHDLoad team! This install is dedicated to Mr Larmer/Wanted Team. I recently found out that he was killed in a car accident. RIP Czeslaw. Codetapper/Action (01-Mar-2004) Bug report form, full WHDLoad package and other installs: http://www.whdload.de/ ________ ________ ________ ____ ________ ________ _) \_) \_) \_) \_) \_) \ __ ___ /___/ / /_____/\ / / / / / / / /_//__// \___ / / /CT\/ / / / / / / /___/ /___ / / /_____/___ /___/ /___ __ \____/ \____/ \____/ \____/ \____//__//_/ Visit the Action website for more of our productions: http://zap.to/action/

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