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Kathedrale, Die WHDLoad Pack

File:
Kathedrale_v1.0_De_0518.lha
Game Title:

Kathedrale, Die

Size:1129749 bytes
Updated:2013-04-20 18:18:36
Version:1.0
Hardware:ECS/OCS
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Kathedrale, Die

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Die Kathedrale" © 1991 Software 2000. Requirements: ------------- This install requires WHDLoad to be in the path. This program can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed game requires 1.0 MB ChipMem. (+2.3 MB for preload and Kickstart ROM) It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey="). Features: --------- - Full load from HD - DMA waits in replayer fixed (x2) - Byte write to volume register fixed - Timing in intro fixed - Vertical blank interrupt in intro replaced with system-friendly version - Save disk requests disabled - Intros can be skipped with CUSTOM1 (see below) - Manual included - NewIcon (created by me) - Source code included as usual - Quit option that works on 68000 machines (default key is 'F10') Here's the patch for the second adventure released by Weltenschmiede. The intro had several problems, timing was completely wrong on fast machines so it was impossible to read the texts. It also used SMC to install the vertical blank interrupt. I have completely replaced the vertical bank interrupt code with a system-friendly version (which I took from one of my 4k intros) to avoid problems because the intro is system-friendly except for vertical blank. Now it is 100% system-friendly! Patching the interrupt made it easy to fix the timing too as I now just use the interrupt for that. The intro code looks like it was someones first exercise in assembly coding, i.e. it isn't very good! For example, all the texts have been stored as bitmaps which are then displayed, writing a small text routine would have been a much better approach! There also was no way to skip the intro, I have fixed this of course. You can skip both intros with the CUSTOM1 tooltype, available options are: CUSTOM1=1: this will skip the Software 2000 intro (nice music!) CUSTOM1=2: this will skip the game intro CUSTOM1=3: this will skip both intros I have included the manual but to complete the game you need the other documents that were included with the game too, you can find these at HOL (http:hol.abime.net/2550/manual). Enjoy this great (but very hard) adventure from HD. Sting, 20-Apr-2013 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC, Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv, Alpha One, CFou!, Paradroid and all the other usual suspects. :) Special greetings to all Golf MK1 fans worldwide except those lowlifes who "borrowed" my MK1 for a joyride! Extra greetings to the usual suspects on #amigascne, see you all at Revision 2014! :) History: -------- version 1.00 (20.04.2013) done by StingRay: - initial release - supports SPS 518 version - source code included Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/

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