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LED Storm WHDLoad Pack

File:
LEDStorm_v2.0_0934.lha
Game Title:

LED Storm

Size:352741 bytes
Updated:2020-03-16 12:26:16
Version:2.0
Hardware:ECS/OCS
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LED Storm

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "L.E.D Storm" © 1988 Capcom This install requires WHDLoad to be in the path. It can be found in the WHDLoad package. The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem. It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey="). The game requires an installed A500 Kickstart 1.3 image. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". The image can be extracted from a A500 with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with an appropriate requester. Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick345.lha" on aminet. If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ version 1.2 (2020) done by JOTD: - high score is saved (unless cheat is on) (issue #0002751) - speed regulation in instructions & game (issue #0003595) - trainer: infinite energy (CUSTOM1=1), same as programmer's cheat version 1.1 (13.10.2006) done by JOTD - fully rewrite of all the stuff from scratch - kickemu used instead of OSEmu - fastmem support - copylock decrypted properly (thanks to CFou! for his code) - empty dbf loop fixed - added icons by Frank & Exotica - manual added - SNOOP bug fixed - blitter wait inserted - cracked version supported (you may have to decrunch file "Led" using XFDDecrunch) - source code included version 1.0 (22.11.1999) done by Dr Zarkov: - initial release - copylock protection removed (exe replaced by a crack) - OSEmu used version 0.1 (1997) done by JOTD - parallel effort to make this game work, first with a DOS patch, workarounding copylock decryption by letting the game decrypt and freeze it, using 2 different locations to compute relocs Many thanks to: - Dr Zarkov for the first version of the slave - CFou! for his excellent decryption source - Codetapper for information about copylock and for telling me about CFou!'s source code!! Thanks mate! Cheat (from Abaddon SweatCheater) Type "AMIGA DAVID BROADHURST WANTS TO CHEAT" on the title screen. Cheat mode on should flash on the bottom of the screen. Your energy will barely go down now.

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