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Shootout_v1.0.lha

File:
Shootout_v1.0.lha
Game Title:
n/a
Size:19864 bytes
Updated:2023-01-22 18:35:00
Version:1.0
Hardware:ECS/OCS
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README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Shootout" © 1990 Clay Holliman. Requirements: ------------- This install requires WHDLoad version 17.0, DIC, RawDIC and The Patcher to be in the path. These programs can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem. It can be quit by pressing * (key can be changed with Tooltype "QuitKey="). History: -------- version 1.0 (22.01.2023) done by CFou!: - initial release - OS accesses removed - Keyboard interupt installed for QuitKey support - Blitter initialisation added - BlitterWait inserted (X3) - VincentGR's ucon included Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ Original note: -------------- So what is ShootOut? It's a pure left/right/fire shoot 'em up. Simple but highly playable. To play, use a joystick in port 2, with left mouse button to start/pause the game. You have a shield with a squeak alarm fitted to show when it is being depleted. The bar on the right of the screen shows how much energy it has left and when that has all gone it's game. Scoring is the wave number per alien, so on wave one the alien is worth one point and on wave ten each alien is worth ten points etc. My current hiscores are 26224 (no autofire), 36364 (with autofire). Can you beat them?