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Super C WHDLoad Pack

File:
SuperC_v1.0a_Fast.lha
Game Title:
Size:642892 bytes
Updated:2017-02-25 23:12:56
Version:1.0a
Hardware:ECS/OCS
Download
Super C

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Super C" © 1990 Konami/USI Unlimited Software Inc. This install requires WHDLoad, DIC, RawDIC and The Patcher to be in the path. The programs can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem. It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey="). The game requires an installed A500 Kickstart 1.3 image. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". The image can be extracted from a A500 with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with an appropriate message. Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick345.lha" on aminet. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ version 1.0a (02.10.05) done by CFou!: - new install script (slave's choice added) version 1.0 (18.09.05) done by CFou!: - initial release - Manual protection removed - Both slaves - one with fast memory other without (Slave using fast memory is more speed but have some music problems I haven't found good solution to patch music without slowdown game :() - Self-Modyfing CopperList routine fixed (freezed game) - Copperlist fixed (gfx bug in the bottom of the screen - 8 access faults fixed in level 2 ( move.l $xx(Ay,d2.l),Dz for move.l $xx(Ay,d2.w),Dz ) - Load/Save redirected on HD (files 'SCSave' and 'HighScores') - CUSTOM1=1 used to activated Trainer (unlimited lives) - Source code included - Colored icons added Thanks to Carlo Pirri for original disk image PS: it's Super Contra amiga conversion (Gryzor-Contra sequel)