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Super Stardust WHDLoad Pack

File:
SuperStardust_v1.2_AGA_0175.lha
Game Title:
Size:4344759 bytes
Updated:2019-05-31 21:01:58
Version:1.2
Hardware:AGA
Download
Super Stardust

README

Short : HD-Installer for Super Stardust Type : game/patch Author : Psygore (psygore@whdload.de) That install applies to "Super Stardust" © 1994 Bloodhouse Ltd. It requires: - WHDLoad 18+ - 1780 KB ChipMem and 4 MB OtherMem for preload option - AGA chipset & MC68020+ Version 1.2 (31.05.2019) by Psygore: - SoundFx in game were trashed if intro was not skipped immediately (blitter operation was not finished). Thanks to Hexaae for the bug report, Mantis issue #4097 - Added some options for trainers, you can set the energy in game and warp tunnel, shield can be modified too. Requested by Hexaae. - Customs options are changed, see below Version 1.1 (30.01.2017) by Psygore: - Slave rewritten - Decrunch CrM!/CrM2 files using WHDLoad decruncher function - Supports CD³² joypad buttons - Customs option have changed, unlimited energy added - Some blitter waits inserted - Colorbit fixed - An access fault in warp 1 patched - Install script updated - A lot of icons added - Manual & codes included Version 1.0 (10.01.2001) by Psygore: - 64bit mul/div emulated by WHDLoad on 68060 - No need the keydisk - Decruncher routine relocated in fastmem - Skip intro at the first text - Load/Save the prefs in menu and hiscores into 'SSD.prefs' - Quit with F10 In ToolTypes: - CUSTOM1=1-5 select world - CUSTOM2=1 Set energy in game x2 =2 Set energy in game x3 =3 Set energy in game x4 =4 Set energy in game unlimited - CUSTOM3=1 Set shield x2 =2 Set shield x3 =3 Set shield x4 =4 Set shield unlimited - CUSTOM4=1 Energy in warp tunnel x2 =2 Energy in warp tunnel x3 =3 Energy in warp tunnel x4 =4 Energy in warp tunnel unlimited - CUSTOM5=1 all weapons/max power and 9 lives available - CUSTOM5=2 enter in the warp level of current world - CUSTOM5=4 stars in hires (70ns) (to see stars with PIV FliFi/Indivision) (default stars in super hires (35ns) (intro/end sequence) CUSTOM5 uses bits to enable the options, you must add them if you want to set more than one (ie. 1+2=3 for weapons/max power and warp level options). CD³² joypad controls: Red - fire Blue - weapon selector Green - shield Play - game pause (P) Reverse+Yellow - exit game (Esc) Reverse+Forward+Play - quit game (pressed at least 1 sec.) Note: This game is originally designed for AGA machine with 2MB of chip memory and needs at least an MC68020 processor with instruction cache enabled. All the code is located in chip memory and it doesn't use fast memory (only stack are in fastmem using this slave). That means the rocks in screen can blink on some boards (ie BLizzard PPC,...) even if the instruction cache is enabled because they have slow access in this memory. Thanks to : - Tony Aksnes for the disks image. - Pavel Narozny and Bored Seal for beta testing. - Mr.Larmer for his disk imager slave. - Hexaae for bug report and testing. If you have problems with this installation please report them via the Bug-Report-Form which can be accessed via http://www.whdload.de/ or via mail to: psygore@whdload.de for full WHDLoad package and other installs refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ _________________________________ --- (_ __¬) __) \ ¬) ___) ¬) __¬)¬__) --- -- / _/__¬\ / / /_¬\ --/ _ / __) -- - (__/(_____) /(_____) /_/ \(_____) - (___/ \__/ \__)in 05.2019