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TFX (Tactical Fighter Experiment) WHDLoad Pack

File:
TFX_v2.1_AGA.lha
Game Title:
Size:7609259 bytes
Updated:2023-08-10 14:12:00
Version:2.1
Hardware:AGA
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TFX (Tactical Fighter Experiment)

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "TFX" © 1995 Digital Image Design. It was released on CU amiga coverdisk in 1997. This install requires WHDLoad to be in the path. It can be found in the WHDLoad package. It can be quit by pressing right amiga key (key can be changed with Tooltype "QuitKey=" but with that game it's not easy to find something that's not used). The installed program requires 2.0 MB ChipMem and 7.0 MB OtherMem (16 MB with PRELOAD) It also requires the AGA chipset and at least a 68020, but a 68030 and/or a FPU or even a 68040 or 68060 will help a lot with framerate. The game requires an installed A1200 or A4000 Kickstart 3.1 image. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick40068.A1200" (resp kick40068.A4000). The image can be extracted from a A1200 (resp A4000) with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with an appropriate requester. Additionally the file "kick40068.A1200.RTB" (resp "kick40068.A4000.RTB") must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick346.lha" on aminet. If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page or create a mantis issue directly at http://mantis.whdload.de For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ Version 2.1 (09.08.2023) done by paraj: - fix bug when maximum number of screen objects reached - fix glitchy mouse cursor in config/quit menu - NTSC tool type support Version 2.0 (25.06.2023) done by paraj: - major rework of rendering code (buffer is now in fast ram until final display) - option to show fps - options to uncap fps (only for benchmarking - game might have issues) - option to start in action mode (requires an active player in first slot) - option to still use original rendering code - plain 020 version is now default unless original rendering code is used (other versions lack features, and won't be well supported going forward) Version 1.1 (xx.02.2021) done by JOTD: - patched the CPU vectors so the FPU versions run on 68040/68060 FPUs, using a rebuilt version of Motorola FPSP emulation code, integrated in the slave :) - directly patched some unsupported FPU instructions for faster operation on 68040/68060 - modified TFX executable autodetect now that the FPU versions can be used with 68040 and 68060 processors. Make sure to copy the "fpsp040" (resp "fpsp060") file in "data" directory if you're upgrading your installation - note: this version requires whdload 18.7 or newer. With older version you'll get access fault right at startup (writing to VBR) Version 1.0 (28.12.2020) done by JOTD - automatic executable selection depending on cpu/fpu (or manual) - self-modifying code removed (fonts were trashed) - CD32 joypad support for some frequently used keys (see below) - small manual included (thanks Angus) - source code included Installation: the game wasn't distributed in floppies but only in an archive of a beta version or CU amiga CD version. To install manually, just create a "data" directory and unpack the files there Versions: there are a lot of executables around for this game. 4 of them are supported, the others (newer beta versions). Not all of them are working. - TFX (554340 bytes): base 68020/nofpu version (working on 68040/68060) - TFX.FPU (503340 bytes): 68020/68881 fpu version - TFX.??? (599152 bytes): 68020+FPU (from DamienD@EAB collection, wonder where you got that this is a version with unmerged hunks and SYMBOLS!!! I love when that happens!) - TFX.floppy (555644): original CD, never tried this version - TFX.020 (571008 bytes) linked in HOL: 68020+FPU, almost destroyed by Hunk Wizard chip/fast hunks merged but I could convert those dynamically to chip so it runs!) This last HOL version is a newer 1997 build of the game with probable bug fixes Below are unusable/corrupt versions (no thanks to Hunk Wizard tool): - TFX.030 (HOL https://is.gd/A6yk2T) - TFX.strip (68040, HOL https://is.gd/XfxhAL) - TFX.040 (original from CU amiga CD) The slave tries to select the best executable for your configuration but if for some reason it doesn't work, it can be selected manually. You can select between 4 versions: - TFX (68020, no fpu, on CD, also working on 68040/68060) - TFX.FPU (68020/030, 68881/82 fpu, on CD) - TFX.020 (68020/030, 68881/82 fpu, newer, data in chip, download at https://is.gd/A6yk2T) - TFX.040 (68020/030, 68881/82 fpu, wrong name, symbols, NOT the one on CD) Joypad controls: Obviously I couldn't map the million keys required but at least a few that are probably frequently used. FORWARD: thrust (+) REVERSE: thrust (-) BLU: switch weapons (return) YEL: lock to target (Z) RED: fire (original controls) GRN: increase afterburner (*) PLAY: options screen (key left to "1", tilda something) FORWARD+REVERSE+YELLOW: quit to workbench

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