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Take 'Em Out WHDLoad Pack

File:
TakeEmOut_v1.0.lha
Game Title:

Take 'Em Out

Size:433869 bytes
Updated:2017-02-26 13:29:52
Version:1.0
Hardware:ECS/OCS
Download
Take

README

Short: HD Installer for Take'em Out v1.0 Author: Keith Krellwitz (kkrellwi@gmail.com) Uploader: Keith Krellwitz (kkrellwi@gmail.com) Type: game/patch THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Take'em Out" © 1989 Artronic. Requirements: ------------- The install requires WHDLoad to be in the path. WHDLoad can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed program requires 0.5 MB ChipMem and 5 MB OtherMem. The game requires an installed A500 Kickstart 1.3 image. The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". The image can be extracted from a A500 with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with an appropriate requester. Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick346.lha" on aminet. It can be quit by pressing Help (key can be changed with Tooltype "QuitKey="). The installed program requires WHDLoad 15+ Thanks to Pyhton1 and JT (local bud) for supplying me with the originals. Features: --------- - Custom1=1 - Trainer Infinite Energy Infinite Bullets - Custom2=1 - Wimp Mode (Pass first level and all skeet levels) If you enable Custom1 along with this, you don't have to fire at all to complete the game (testing purposes) - Custom3=1 - Disable blitter patches - Press Help to quit - Press 'P' to pause and left mouse to unpause - Icons by Irek History: -------- version 1.0 (11-30-2011) done by Keith Krellwitz (Abaddon): - Custom1=1 - Trainer Infinite Energy Infinite Bullets - Custom2=1 - Wimp Mode (Pass first level and all skeet levels) If you enable Custom1 along with this, you don't have to fire at all to complete the game (testing purposes) - Custom3=1 - Disable blitter patches - Patched 12 blitter wait (patched original handler to rts) (The original code was calling this more often then it was required and not just for the blitter waits) - Patched 5 cpu dependent delays - Added keyboard routine for quiting on 68000 - Added pause (Press 'P' to pause and left mouse to unpause) - Added icons by Irek Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/

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