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Tiny Bobble WHDLoad Pack

File:
TinyBobble_v1.3.lha
Game Title:
Size:191469 bytes
Updated:2022-01-04 17:35:00
Version:1.3
Hardware:ECS/OCS
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Tiny Bobble

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Tiny Bobble" © 2020 Pink^aBYSs This install requires WHDLoad to be in the path. It can be found in the WHDLoad package. The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem. If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page or create a mantis issue directly at http://mantis.whdload.de For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ version 1.3 (04.01.2022) done by JOTD: - integrated Ross trainer (infinite lives) version 1.2 (09.03.2021) done by JOTD: - fixed graphical corruption (issue #0005035) - fixed crash when quitting version 1.1 (22.02.2021) done by JOTD: - removed the need to use kickstart emulation (saves 256kb of memory too) - selectable button configuration per player - nice icons my mrupp version 1.0 (28.09.2020) done by JOTD: - initial release - access faults removed (code to call WinUAE or whatever...) - option: second/blue button for jump - CD32 joypad controls: * play: pause game (player 1) * forward+reverse+yellow (player 1): quit to workbench * blue: jump (CUSTOM2=1, both players) - high score save (on a game over, make sure you wait till title screen before quitting) - source code included

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