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Celica GT Rally WHDLoad Pack

File:
ToyotaCelicaGTRally_v1.2_1766.lha
Game Title:

Celica GT Rally

Size:549562 bytes
Updated:2015-12-30 13:58:44
Version:1.2
Hardware:ECS/OCS
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Celica GT Rally

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Celica GT Rally" © 1990 Gremlin. Requirements: ------------- This install requires WHDLoad and RawDIC to be in the path. To install from a different drive than DF0: select installation mode Expert. The installed game requires 0.5 MB ChipMem (+0.6 MB OtherMem for preload). It can be quit by pressing Del (key can be changed with Tooltype "QuitKey="). Features: --------- - Full load from HD (real files!) - Protection removed (manual check, protection track check, checksums) - Full load/save support (records, save games) - Self-modifying code fixed - Out of bounds blits fixed - Interrupts fixed - Bplcon0 color bit fix - Uninitialised copperlist (intro) fixed - Decruncher (Fungus) relocated to fast memory - 3 NewIcons (created by me) - Source code included as usual - Quit option that works on 68000 machines (default key is 'Del') This patch has now been redone as well, the old one didn't work properly as not all protection checks were removed and saving games didn't work either due to a missed checksum check. The patch now uses real files, I actually started the work on the new patch back in April when I noticed a bug report on the Mantis tracker. The RawDIC imager was quickly done and first work on the patch code was done as well. Then I had other things to do so didn't work on it for the next 8 months to come. Yesterday I finally continued to work on the patch and today I finished it, it now fully supports loading/saving of records and save games! It was fun to do as the game is an old favorite of mine and deserves a proper patch. The code is quite good but some of the blits were wrong and had to be fixed, the game now won't access any invalid memory locations outside the $80000 boundary anymore. There also was a bit of self-modifying code to fix and lots of checksums to remove. Coder tried to disguise the checksum checks which just made it more fun! :) Enjoy this classic game from HD. Happy new year everyone! Sting, 30-Dec-2015 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC, Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv, Alpha One, CFou!, Paradroid, Audiomonster, Vention, Slammer Axis, Tim, Triace, Britelite, Buzzer and all the other usual suspects. :) Special greetings to all Golf MK1 fans worldwide and all classic car owners/drivers. :) Extra greetings to the usual suspects on #amigascne, see you all at Revision 2016! :) History: -------- version 1.2 (30.12.2015) done by StingRay: - patch redone, uses real files now - all protection checks removed - out of bounds blits fixed - SMC fixed - Bplcon0 color bit fix - full load/save support (records, save games) - 68000 quitkey support - new install script - source code included version 1.1 (05.01.2001) - savegame support added version V1.0 (13.08.2000) done by Bored Seal: - first public release Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/

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