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Ultimate Pinball Quest, The WHDLoad Pack

File:
UltimatePinballQuest_v1.01.lha
Game Title:

Ultimate Pinball Quest, The

Size:2195974 bytes
Updated:2017-09-12 22:25:00
Version:1.01
Hardware:ECS/OCS
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Ultimate Pinball Quest, The

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "The Ultimate Pinball Quest" © 1994 Infogrames. Requirements: ------------- This install requires WHDLoad and RawDIC to be in the path. These programs can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed game requires 0.5 MB ChipMem (+2.2 MB for preload) It can be quit by pressing Del (key can be changed with Tooltype "QuitKey="). Features: --------- - Full load from HD (real files!) - Protection removed (MFM) - System friendly RawDIC imager - Decrunchers relocated to fast memory - Bug in intro anim fixed (see below) - Blitter waits added (x12) - Writes to DMACONR fixed (x7) - Byte write to CopJmp2 fixed - Writes to BeamCon0 disabled (x2) - Illegal copperlist entries fixed - Intro can be skipped with Custom1 - Source code included as usual - NewIcon (created by me) - Quit option that works on 68000 machines (default key is 'Del') And another patch I can remove from my ever-growing to do list. This patch was requested long ago but for some reason I never really got around to creating this patch. After finishing my Pinball Prelude patch some days ago I remembered this very game and started to work on the patch. And now, some days later, it is finished. Not much to say here, game code is OK except for one very stupid bug in the intro animation that is shown before the adventure mode starts. It only worked by coincidence because of the prefetch cache. On emulators such as WinUAE that don't fully emulate the prefetch cache this code will happily crash. If you're curious have a look at this very "nice" piece of code: ; called after a key was pressed st $c8cc ; -> quitflag quitflag dc.b 0 someotherflag dc.b 0 tst.b $c8cc ; -> tst.b quitflag beq.b .noquit .... Nice, isn't it? A perfect example of code that only works by pure coincidence. By pure luck (whoever created this code should play the lottery!) the dc.b 0.0 tst.b $c8cc sequence creates a valid instruction. And thanks to the prefetch cache it doesn't matter that the first byte is set to $ff. Really really stupid code! Anyway, I've fixed this. Other than that there was nothing special. Nothing special describes the whole game perfectly I think. Not bad but not really good either. At least I prefer "normal" pinball games. This game is fun to play for some minutes but motivation drops quickly! Anyway, now that the patch is finished you can decide for yourself. If you want to skip the Infogrames/Interactivision intro you can use the Custom1 tooltype. I guess that's all for today. Have a nice summer everyone and enjoy the game from HD how. Special thanks for Denis Lechevalier for the disk images! Sting, 31-Jul-2012 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC, Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv and all the other usual suspects. :) Special greetings to all Golf MK1 fans worldwide except those lowlifes who "borrowed" my MK1 for a joyride! Extra greetings to the usual suspects on #amigascne, see you all at Revision 2013! :) History: -------- version 1.01 (12.09.2017) - keyboard problems fixed - Beamcon0 writes disabled - Blitter waits added - writes to DMACONR fixed - byte write to CopJmp2 fixed - illegal copperlist entries fixed - WHDLoad v17+ features used (config) version 1.00 (31.07.2012) done by StingRay: - initial release - source code included Contact: -------- If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/

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