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Heimdall 2: Into The Hall Of Worlds WHDLoad Pack

File:
Heimdall2_v1.6_AGA_1166.lha
Game Title:
Size:4901536 bytes
Updated:2017-02-22 22:20:26
Version:1.6
Hardware:AGA
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Heimdall 2: Into The Hall Of Worlds

README

THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR OTHER REMEDIATION. UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE. This install applies to "Heimdall 2 Aga/Ecs/CD32" (C)1994 Core Design. This install requires WHDLoad and DIC to be in the path. Both can be found in the WHDLoad package. To install from a different drive than DF0: select installation mode Expert. The installed program requires 2 MB ChipMem and 1 MB OtherMem for AGA/CD32 version. 1 MB ChipMem and 0.5 MB OtherMem for OCS version. It can be quit by pressing * (key can be changed with Tooltype "QuitKey="). If you have problems with this installation please try and get a newer version of this package from the WHDLoad WWW-Page. If that doesn't help try some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If that also fails, please inform the author via the Bug-Report-Form which can be accessed on the WHDLoad WWW-Page. The game requires an installed A1200 Kickstart 3.1 image for CD32 and AGA version and A500 Kickstart 1.3 image for ECS. The kickstart images must be located in the directory "Devs:Kickstarts" and must be named "kick40068.A1200" or "kick34005.A500". The images can be extracted from a A1200/A500 with tools like 'GrabKick' or similar which can be found on aminet. If the image is of wrong version or altered in any way WHDLoad will quit with an appropriate requester. Additionally the file "kick40068.A1200.RTB" or "kick34005.A500.RTB" must be installed in the same directory as the kickstart image. It can be found in the archive "util/boot/skick345.lha" or "util/boot/skick343.lha" on aminet. For the full WHDLoad package, other installs and updates refer to: http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/ version 1.6 (16.03.05) done by CFou! - EZMOUSE patch fixed (now RMB run fine (ECS/AGA)) - New install script - Dr.Zarkov's colored icons added - Source code included version 1.5 (20.08.03) done by CFou! - CD32 version supported - CUSTOM1=x (x=(1-6) used to select language (CD32 version) 1-2=english / 3=German / 4=French / 6=Italian - ECS/AGA patch rewritten to use Kick13 instead of osemu.400 version 1.4 (06.08.02) done by C-Fou! - EZMouse supporded now ( Thanks Jeff for his help)->with stupid bug ;) - New install script - Some icons added version 1.3 - Another ECS version added - ECS Install Script debugged (1 disk was missing) Remark: this new ECS version is more speed!! version 1.2 - ECS version supported (2 slaves) Warning!!! don't load the savegame in the Tittle Screen with ECS version, if you haven't already replaced both save files in data/ by the ECS save files version 1.1 - initial release - rewritten to run with WHDLOAD - French savegame after knowb bug included to finish the game in french (I have not tested it until the end, but if there are another bug you must read the bottom of this document) - Docs/Solution added - Rob Northen Protection removed - tested in SNOOPAGA mode - XfdMaster.library package needed to decrunch 'HeimdallII' file - GlowIcon added version 1.0 - Jst release - use OSEMU from Harry/Wepl/Jeff - Bad memory manager fixed - Load/save game rediriged to Hd in a simple file "data/heimdall2.save" - all the game has been tested in English langage (original crash in French) - Fast memory used - NewIcon included ************************ Thanks Adrian Simpson for the ECS version ************** ***************** Thanks Wolfgang other ECS version and bug report ************** WARNING: The LOAD option in the title screen read the both file: "H2_save0.dat" and "h2_save1.dat" and the LOAD/SAVE option during the game read/write the file: "Heimdall2.save" I have process thus to convert your old save game in a new simple savegame file indeed just copy both file from your save disk in data/ use LOAD option in the title screen and SAVE option in the game to convert the old game in 'Heimdall2.save' BUGS with original game: The original game Aga and Ecs are bugged and you can't finish it in french language. (bug: when you meet AMBERT for the second time=> no text=> no turtle) but the save file in my install script is a English SaveGame after this bug that that I have forced in French langage *********************** How can you change savegame langage? ******************* to swap between the English and French langage, You must edit the save game file: GB FR ++ ++ offset $1b $00 => $02 ofsset $71 $00 => $0a and the game is in french...

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