Heimdall 2: into the Hall of Worlds is an isometric action-adventure developed by The 8th Day and released by Core Design in 1994 for the Amiga and PC.
Released in 1994 by Core Design, the isometric action-adventure game builds upon the foundation laid by its predecessor Heimdall, released two years before. While the original was a charming yet flawed blend of RPG and puzzle elements, Heimdall 2 refines the formula, offering tighter gameplay, better visuals, and a more engaging experience overall. Available on the Amiga, Amiga CD32, and DOS, the game stands out as one of the more polished action-adventure titles of the mid-'90s, drawing heavily from Norse mythology to craft an immersive Viking-inspired world.
The game places players in the role of Heimdall, the legendary Norse warrior-god, who, alongside a sorceress named Ursha, embarks on a quest to defeat the trickster god Loki. Loki has plunged the realms into chaos, and the only way to restore order is by recovering three sacred weapons hidden across the various worlds of Norse cosmology. Unlike the first Heimdall, which featured a party-based RPG system, the sequel simplifies its mechanics by focusing on two main characters, each with unique abilities. Heimdall is the combat specialist, excelling in melee battles, while Ursha wields powerful magic, allowing for more strategic gameplay choices.
Visually, Heimdall 2 is a notable improvement over its predecessor. The isometric perspective showcases beautifully detailed environments, with lush forests, icy caverns, and mystical realms that feel distinct and alive. The character sprites are well-animated, and the game's color palette takes full advantage of the Amiga’s graphical capabilities. The Amiga CD32 version benefits from enhanced music and sound effects, making it the definitive edition in terms of audio-visual presentation. The atmospheric soundtrack helps immerse players in the Norse setting, with each world featuring appropriately moody or adventurous compositions.
Gameplay-wise, Heimdall II offers a blend of puzzle-solving, combat, and exploration. The game features real-time combat, a departure from the turn-based elements of the first game. This change makes battles feel more immediate and engaging, though they can sometimes become chaotic due to the isometric perspective, making precise attacks difficult. Players must carefully manage their inventory, finding potions, weapons, and magical items to aid in their journey. One of the game’s highlights is the magic system, which allows players to learn and cast various spells, adding depth to both combat and puzzle-solving.
One of Heimdall 2’s strongest aspects is its world design. The game encourages exploration, with numerous secrets hidden throughout the different realms. Players will encounter mythological beings, solve environmental puzzles, and unlock new areas by acquiring special items. Unlike many RPGs of its time, Heimdall 2 avoids overwhelming players with excessive menus or stat management, instead focusing on intuitive mechanics that keep the action moving forward.
Upon release, Heimdall 2 received generally positive reviews, with critics praising its improved gameplay, graphics, and more streamlined mechanics compared to the original. The Amiga and CD32 versions were particularly well-received, while the DOS version, though technically competent, lacked some of the graphical polish of its Amiga counterpart. Some players found the combat a bit clunky due to the isometric viewpoint, and the lack of clear guidance at times could lead to frustrating moments of trial and error. However, these issues were minor compared to the game's overall quality.
Heimdall 2: Into the Hall of Worlds remains an underrated gem of the Amiga era, offering a unique mix of action, adventure, and Norse mythology. Its refined mechanics, engaging exploration, and atmospheric presentation make it a worthy experience for fans of classic action-adventure games. While it never reached the mainstream success of some of its contemporaries, the game stands as one of Core Design’s more polished and memorable efforts before they became world-famous for Tomb Raider.