Curse of Enchantia is a fantasy point-and-click graphic adventure created by Core Design and published for Amiga and MS-DOS in 1992.
It was the first adventure game developed by Core Design. The company was trying to create a title that could compete with LucasArts and Sierra On-Line's successes. The British studio tried to differentiate their adventure with some unconventional design choices, including action sequences or the removal of any text. In fact, there are no dialogues and no object descriptions. Everything, including the sense of humor, is communicated with icons, images, and animations. There is also no need to click randomly on the screen, which is quite common in adventure games. The main character (Brad) needs to stand next to the object he wants to interact with, and an icon will appear in the action bar. It's impossible to die, and dangerous actions are rewarded with funny animations.
Despite not having reached the popularity of LucasArts' adventures games, Curse of Enchantia was appreciated, especially by Amiga users. It's worth noting that the game was not ported; the DOS and Amiga versions were developed in parallel to get both platforms' best. It's just a pity that there was no AGA version, so the game never saw a 256 colors version.
During the years, Curse of Enchantia has been very influential. Another famous adventure, Simon the Sorcerer, was inspired by Core Design's title. Curse of Enchantia cover art has influenced King's Quest VII: The Princeless Bride and Disney's film Enchanted. In short, it's a game that every retro gamer should not miss.