Cybernoid II: The Revenge is a sci-fi shooter published by Hewson in 1988 for Commodore 64 and ZX Spectrum. One year later, for the Amiga, Amstrad CPC, and Atari ST. It's the sequel to Cybernoid: The Fighting Machine.
Designed, like the first chapter, by Raffaele Cecco, Cybernoid 2 is much better in terms of graphics and music. The gameplay is challenging, with brilliant puzzles to be solved before you can proceed with the levels. Anyway, some players find it too hard and still prefer the original game. But if you are not afraid of challenges, Cybernoid II is the shooter for you.
Cybernoid 2 is one game I always remembered for the fantastic graphics and excellent music. Unfortunately, that's where it ended, as the game was utterly unplayable. I can imagine joysticks hurled across bedrooms in rage and red-faced tears of fury as gamers tried to play this hugely frustrating game – and then reverting to cheat mode, where you're denied the actual ending! Yes, Hewson were cruel! Over thirty years later, Cybernoid 2 still looks and sounds great, but the gameplay is just as bad as I remembered. Utterly dreadful sprite collision combined with enemies you can't even kill AND the slowest ship on the planet, was not a recipe for success. Yet it's one of those games that you had to persist with, in the desperate hope you might make it to the next screen, because the whole thing just looked so good.