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Retro games, abandonware, freeware and classic games for PC and Mac

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Best real time games

Real-time pacing in computer games represents a fundamental shift from the traditional turn-based approach that dominated early gaming, where players would alternate moves in a chess-like fashion. Instead of waiting for your opponent or the computer to complete their turn, real-time games force you to think and act continuously as events unfold simultaneously for all players or entities in the game world.

This approach emerged across multiple genres throughout the 1980s and 1990s. Early strategy games like Napoleon at Waterloo for the Commodore 64 demonstrated that battlefield tactics could unfold in continuous time rather than discrete turns. Military simulators embraced this naturally - GATO, the submarine simulator, required players to react to sonar contacts and torpedo attacks as they happened, while MicroProse's Silent Service demanded split-second decisions during depth charge attacks or convoy intercepts.

The concept extended far beyond military themes. The Ancient Art of War proved that real-time strategy could work on a grand scale, while David Crane's Little Computer People created a virtual life simulation where your digital companion lived and acted independently of your input. Even more experimental was Geoff Crammond's surreal The Sentinel, a 3D puzzle game where the omnipresent enemy would constantly hunt you down as you tried to absorb energy and teleport to higher ground.

Role-playing games adapted this pacing as well. The Faery Tale Adventure allowed players to explore its massive world while time continued to pass, affecting day-night cycles and NPC behaviors. Later, dungeon crawlers like Dungeon Master and Eye of the Beholder revolutionized the genre by replacing traditional turn-based combat with real-time action, forcing players to click and move frantically as monsters approached down torch-lit corridors.

The real-time strategy genre crystallized with games like Populous, where you guided civilizations as a god-like entity, and Dune II: The Battle For Arrakis, which established the template that Age of Empires and Starcraft would later perfect. City builders like Caesar, SimCity, and The Settlers showed how construction and resource management could benefit from continuous time flow, while Syndicate proved that tactical combat could work brilliantly when every second counted and hesitation meant death.

Age of Empires II: The Age of Kings windows

Age of Empires II: The Age of Kings is a historical real-time strategy game created by Ensemble Studios. It was published by Microsoft in 1999 for Windows and Macintosh. As you can...

Year: 1999 Genre: Strategy

europe historical battle isometric medieval middle east real-time rts strategy

Age of Empires windows

Age of Empires is a historical real-time strategy game created by Ensemble Studios and published by Microsoft on October 15, 1997, for Windows. Later it was also published for Mac OS on August 22, 1998.

Year: 1997 Genre: Strategy

classical antiquity history isometric real-time rts strategy war

Sim Theme Park windows

Sim Theme Park (also known as Theme Park World) is the sequel to Theme Park and the second game in the series. It is a theme park management game where players build their own theme park with roller coasters, rides and food stalls.

Year: 1999 Genre: Simulation

business simulation management real-time simulation

Caesar III windows

Caesar III is a city-building historical sim created by Impression Games and published by Sierra in 1998. It's the third chapter of the popular series Caesar, created by David Lester.

Year: 1998 Genre: Strategy

business simulation city building classical antiquity europe history isometric management real-time roman strategy

Pharaoh windows

Pharaoh is a city-building simulation game set in ancient Egypt, developed by Impressions Games. It was published by Sierra Entertainment in 1999 for Windows. The game uses the Caesar III engine, with a 2D isometric view.

Year: 1999 Genre: Strategy

ancient egypt business simulation city building management real-time strategy

Warcraft II: Tides Of Darkness dos

Warcraft II: Tides of Darkness is the sequel to the first real-time strategy game created by Blizzard, WarCraft: Orcs & Humans. This second chapter of the fantasy RTS was develop...

Year: 1995 Genre: Strategy

fantasy real-time rts steampunk strategy war

The Settlers II dos

The Settlers II: Veni, Vidi, Vici is a real-time strategy and city-building game developed by Blue Byte Software and released in 1996 for PC. The game was programmed and led by Tho...

Year: 1997 Genre: Strategy

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Theme Hospital dos

Theme Hospital is a business simulator developed by Bullfrog Productions and published by Electronic Arts for the PC in 1997. It's the second game in Bullfrog Productions' Theme series, and was proceeded by Theme Park.

Year: 1997 Genre: Simulation

business simulation comedy humour management real-time simulation

Commandos: Beyond the Call of Duty windows

Commandos: Beyond the Call of Duty is a real-time tactics expansion pack developed by Pyro Studios and released in 1999 for PC. The game was designed by Gonzalo Suárez and serves ...

Year: 1999 Genre: Strategy

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Lemmings amiga

Lemming is a puzzle-platformer created by DMA Design and published by Psygnosis for the Amiga, DOS, and Atari ST in 1991. Lemmings is one of the most iconic puzzle games ever creat...

Year: 1991 Genre: Puzzler

2d amiga original game puzzle strategy puzzler real-time

Starcraft windowsmac-osx

StarCraft is one of the most influential real-time-strategy games ever created and one of the most important video games of all time. It was developed by Blizzard Entertainment, and it was initially released in 1998 for Windows.

Year: 1998 Genre: Strategy

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The Settlers amigados

The Settlers is a medieval city-building simulation game by Blue Byte Software, first released in 1993 for Commodore Amiga and in 1995 for MS-DOS. In America, it was published as Serf City: Life Is Feudal.

Year: 1993 Genre: Strategy

2 players amiga original game business simulation city building real-time strategy

Dune II: The Battle For Arrakis amigados

Dune II: The Building of a Dynasty is a real-time strategy game created by Westwood Studios and published by Virgin Games in 1992. The game, also known as Dune II: Battle for Arrak...

Year: 1992 Genre: Strategy

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Command & Conquer: Red Alert dos

Command & Conquer: Red Alert is a real-time strategy game created by Westwood Studios and published by Virgin in 1996 for MS-DOS and Windows 95. It was later ported to PlayStation.

Year: 1996 Genre: Strategy

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