Legends is a fantasy/sci-fi action-adventure, inspired by Zelda, created by Krisalis Software and published in 1996. it was released for Amiga models with AGA chipset and PC.
When The Legend of Zelda was released in 1986, a saga that would forever redefine the gaming world was born. But to tell the truth, the series did not explode until 1991 with The Legend of Zelda: A Link to the Past. Using Nintendo's success, several developers tried to emulate it for other platforms, and thus, Legends was born.
The adventure game was developed by Krisalis Software and published by Guildhall Leisure Services. On its release in 1996, it was available for Amiga, Amiga CD32, DOS, and Windows.
Considering the many uncreative disasters of the time, the story is quite good. It is a combination of alien invasion and The Truman Show, which came out two years after the game. Aliens are constantly watching Earth. What for? - One might ask - to enslave us? To attack us? To experiment by taking our resources or to put probes into our bodies? Not at all; they watch as a reality show. At least for space viewers, the problem is that countries have not been at war for a long time. At least for space viewers, the problem is that countries have not been at war for a long time. Seeing that the ratings are dropping, some alien scientists leave advanced war machinery in different continents and eras of our history. Upon discovering this, a human scientist creates a soul transfer machine and sends a poor young boy named Billy to solve it for him. How will he do this? by getting into the bodies of different characters throughout history to repair it. Let's hope that the scientist is also a psychiatrist because no one talks about the PTSD that this can mean for a child.
The gameplay is similar to Zelda. The player must travel through different eras, collect coins, buy weapons and obtain hearts. Different weapons will be used on the enemies and bosses that appear at the end of each level. Also, there are a few mini-games that the player can solve, which never hurts to open up the gameplay. The game's downside is that there is no save system, and players must rely on passwords. Very annoying.
Between the Amiga and MS-DOS, the versions are almost identical, and there is not much to highlight. Only that in the Amiga runs a little more fluid, and in DOS, the game lacks music (at least the versions that I could investigate). The music is amiable and fun, and it fits very well in a game with such a vivid and intense color palette.
All in all, the game is pretty good, considering that its initial goal was to be a clone of a more famous title. Maybe because of this, it's always been underestimated, but it is, in fact, an excellent title. It's not too ambitious and knows what it wants, it's entertaining and will make you have a good time. Want to try it? This is your chance! Click now and play the Amiga version right now.