Zorro is a cinematic action-adventure created for MS-DOS by Capstone Software and released in 1995.
The game represents an attempt to bring the Prince of Persia mechanics to the settings of the fictional hero created by Johnston McCulley and set during the times of Spanish California.
For some strange reasons, all attempts to develop good videogames based on Zorro failed miserably, and this one is no exception. However, since many asked for this game, and since it's quite fun to see Prince of Persia wearing the mask of Zorro, we decided to publish it. Remember, when the pupil is ready, the master will appear.
Mmm ... Who wouldn't want to take on the role of the legendary Zorro, the hero of our childhood? This game would like to give us a chance. Unfortunately, I must say that it is not really like that! It could have been a good platform game, but that's where its task is missing.
To start, controlling the character is difficult. It would take very precise movements, and instead, our hero moves in an approximate way. Usually, moving the "up arrow" button and the "forward arrow" button at the same time should result in a diagonal jump; however, nothing to do. To get through the early stages, you have to move with the precision of a surgeon! There are too many chances to make mistakes: we can see our character fly down to smash, and we start all over again! Not a big thing, honestly. I can tell you that it took me 30 minutes to figure out how to overcome the FIRST, obstacle. No, that's not good. The game must be challenging, sure, but there is a limit to everything, and this Zorro has exceeded it by far.
Obviously, mine is a personal judgment, but I prefer the Atari 8-bit version, definitely more playable.