DX-Ball is a 'breakout' clone, based on the popular Amiga game Megaball, developed for Windows in 1996 by Michael P. Welch.
DX-Ball stands out as one of the best freeware brick-breakers of the 90s.
The gameplay is classic and simple: the player controls a paddle at the bottom of the screen, deflecting a ball to break colored bricks arranged in different patterns. As in Arkanoid, various power-ups fall from the broken bricks — ranging from multi-ball and laser shots to paddle shrink and speed boosts. The physics are responsive and satisfying, with a smooth learning curve and a difficulty level that ramps up steadily.
What set DX-Ball apart at the time was not just its polished execution, but also its accessibility. Lightweight and compatible with nearly all Windows PCs of the era, it could be played easily on office machines or older home computers. Its bright, colorful graphics and MIDI soundtrack gave it a cheerful tone, and the dozens of custom level sets added replayability.
DX-Ball was a notable success in the shareware scene and played a major role in popularizing brick-breaker games on Windows. It was followed by DX-Ball 2, which expanded on the formula with improved visuals and hundreds of new levels. Even today, DX-Ball has a dedicated fan base and remains fondly remembered by players who spent countless hours chasing high scores during the early days of casual PC gaming.