Impossible Mission 2025 is the third game of the Impossible Mission trilogy created originally by Epyx. This final title was developed and published by MicroProse in 1994 for Amiga and Amiga CD32.
The game stays true to the puzzle element of the original but improves upon many aspects of it. If you played Impossible Mission I or Impossible Mission II, you’re probably familiar with the setup. For those unacquainted with the series, you play as a secret agent tasked with taking down a robot-making evil genius, Atombender. Choose between 3 different characters: Felix, Tasha (yay!), and a robot named Ram. I’m going to go ahead and say how happy I am that my name’s in the game. Anyway, a significant change from the original is the new larger levels. Playing as a platformer, you explore, avoid robots, solve puzzles, and collect pieces to create the key you need to reach the unstable Atombender.
Many fans of the series were pretty hard on Impossible Mission 2025, stating a nostalgic love of the first one. Impossible Mission 2025 - The Special Edition included a playable version of the original, which satisfied most. I’ve seen both sides of the argument on whether or not 2025 was an actual improvement. Where do you stand?